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Battlefield 2042 patch notes, BF2042 3.1.2 update

The BF2042 3.1.2 patch notes have dropped in EA's first update in 2024

Updated: Jan 17, 2023 3:41 pm
Battlefield 2042 patch notes, BF2042 3.1.2 update

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EA’s first update rolled out today at 09:00 UTC, bringing with it some issue fixing, balance updates, new weapons, and a few other nice little bits and bobs.

BF2042 has gradually, update after update, become fairly enjoyable, and regular patches like 3.1.2 help matters greatly.

Battlefield season 3 saw the Battle of Nordvik event during the holiday period, introducing some modes like Breakthrough Chaos. Any new update can spark a bit of anxiety but it looks as though these fresh changes are going to spice up the shooter once more.

READ NOW: Best CPU for Battlefield 2042

Battlefield 2042 3.1.2 patch notes

EA stated that a more “substantial set of changes” Re coming later this month for Update 3.2.0, with a reworked Breakaway map, and the return to Classes.

Patch 3.1.2:

Battlefield Portal

  • Spearhead is now available on multiple Official Templates in the Web Builder, such as Conquest Hardcore, FFA and Team Deathmatch

Maps

  • Spearhead: Resolved an instance of clipping with the camera during the insertion phase at the start of a match

Specialists

  • We have fixed an issue where Specialists were not rendering correctly during the insertion phases at the start of a match, sorry for giving you a fright
  • Sundance: Anti-Armor Grenade’s are now correctly intercepted by Vehicles that have Active Protection Systems triggered
  • Crawford: Resolved an issue where there was no iconography to display the progression of overheating while using the Mounted Vulcan Stationary Minigun

Vehicles

  • 50MM Cannon Pod Ammo on Transport Air Vehicles increased from 8 -> 10
  • Resolved an issue where for a brief period of time, the EMKV90-TOR’s turret speed would be slowed after firing with the HHV-EMG Maul Primary Weapon

Weapons

  • Fixed some cases of recoil compensation not being consistent upon firing for prolonged periods of time
  • Damage for the Rorsch MK-4 has been reduced against Vehicles while in the High Power Capacitor variant of the Weapon (Single Shot), this change is to ensure that the Rorsch is able to assist in taking out some vehicle targets however isn’t the predominant way to take out targets as has been previously witnessed.
    • Heavy vehicles now take approximately 50% less damage
    • Light vehicles now take approximately 25% less damage
    • High Power Capacitor Charge Up increased from 0.8 -> 1 second
  • Damage for the MCS-880 has been improved for Close Range scenarios, bringing it in line with other Utility Weapons such as the 12M Auto and NVK-S22.
    • Damage per pellet has increased from 8 -> 15 at a range of under 20 meters with Default Buckshot rounds (#01 Buckshot)
  • NVK-P125 Bursts per Minute increased from 150 -> 160, this should now align with the intended tempo of the weapon

Shaun, with a computer science degree and 15 years of computer experience, has been passionate about competitive FPS gaming since the mid-2000s.

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