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Battlefield Day One Patch – Update today

Day One patches are part of routine life now but we are fast learning that they rarely bring perfection.

Updated: Nov 30, 2021 3:15 pm
Battlefield Day One Patch – Update today

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Anybody who played Battlefield 2042 early over the past few days will have encountered many things they would like to be different, and while the BF2042 Day One patch brings welcome fixes, it’s clear DICE has some way to go before the player base is close to being appeased.

Servers went down for an hour or so earlier to distribute the patch so the internet has now had time to judge what has been passed over the bandwidth and it isn’t massively happy.

The patch notes were shared in advance and the big changes include a fix for the map stuttering and rubber-banding getting some attention with amends to the server.

The thing is, the game needs considerably more than this to make it anywhere close to where it needs to be. DICE is promising two larger patches over the next month but you have to wonder whether that is a little late.

We have come to expect huge Day One patches fixing a whole host of issues, and this today was not that.

What‘s in the Battlefield 2042 Update?

Update 0.2.1

Battlefield 2042 Patch Notes

  • Implemented server-side upgrades that are targeted at reducing instances of rubber banding, often experienced in the later part of a round in All-Out Warfare modes.
  • Significantly reduced instances of stuttering when playing on Breakaway. If the silos are destroyed, it should no longer reduce performance on the server.
  • When looking at allies on your team, their names will now correctly display.
  • Adjusted the animations for Falck during the end of round sequence to ensure that she is displayed correctly.
  • Updated a skin earnable for Boris via mastery progression with a new name: Gator.
  • Ensured that TDM rounds in Battlefield Portal always start with random deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
  • Applied a set of measures that ensure the correct number of AI spawn in custom Battlefield Portal modes using the Free for All preset.
  • PC only – Enabled Specialist selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the spacebar.
  • Fixed a rare occurrence in Hazard Zone that would sometimes cause the end of round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
  • Repaired an issue found in Hazard Zone that could cause players to be shown on the map when they were not visible, or spotted.
  • Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.

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