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Warhammer 40,000: Chaos Gate – Daemonhunters Ship Guide

You can master the Baleful Edict

Updated: May 11, 2022 4:38 pm
Warhammer 40,000: Chaos Gate - Daemonhunters Ship

The ship in the latest Warhammer 40K title is integral to your success in combat. Between each mission, you have to come back to the ship to heal your units, research new buffs and abilities, and even build new facilities. This Warhammer 40,000: Chaos Gate – Daemonhunters ship guide will teach you how to get the most out of the Baleful Edict and which upgrades or unlocks you should be aiming for first.

Warhammer 40,000: Chaos Gate – Daemonhunters Ship Guide

It’s absolutely paramount that you learn the ins and outs of your ship as soon as you can. You’ll need to constantly tweak and upgrade everything as you move between missions. Each upgrade or piece of research takes time, measured in days, which passes as you move around the universe map. You need to make sure that you’re carefully planning how long journies will take, to ensure that you’re not wasting valuable research or upgrade time.

Warhammer 40,000: Chaos Gate – Daemonhunters Ship Upgrades

Warhammer 40,000: Chaos Gate - Daemonhunters Ship Upgrades

The first thing to take into consideration is the various ship upgrades you can choose from. When you first start out you’ll have to repair several things that your demonic enemy broke in the last campaign. We highly recommend that you repair the Augmentation Chamber first, as this increases your supply of Servitors, which are effectively the resource that you need to perform further upgrades, making this an obvious choice.

Support Systems:

  • Plasma Reactor – This should be the first thing you upgrade once you’ve taken care of repairs. Upgrading this essentially unlocks all of the other upgrades, with the unlocked upgrades becoming more powerful and resource-consuming the further up the chain you go. Definitely, the place to start.
  • Augmentation Chamber – Yet another fundamental element to further ship upgrades. Upgrading the Augmentation Chamber means getting more servitors, who are the key resource when it comes to doing ship upgrades. You should ensure that you always have a steady supply of servitors, so upgrade this option early and often.
  • Librus-Malleus – This area of the ship unlocks increased research speeds, which is great if you have a lot of key upgrades waiting in the wings. While this is certainly a great upgrade down the line, there are better things you could be spending your Servitors on in the early game.
  • Warp-Drive – Another incredibly essential upgrade that increases your ships travel speed. Since corruption spreads around the galaxy over time, the ability to get to places quickly is essential to not getting a big fat L in the game. While you can ignore this upgrade at first, make sure that you’ve heavily invested in it by the mid-game or you’re going to have a bad time.

Defense Systems:

  • Void Shields – This should be pretty obvious, but this upgrade increases your ability to take a hit, or rather, your ship’s ability to take a hit. In terms of upgrades to your defenses, this is one you should aim for earlier than most of the others. Having said that, you won’t be in ship combat for a little while at the start of the game, so you can use that time to get other upgrades out of the way.
  • Gun Batteries – Very similar to the shield upgrade, you won’t have to get this straight away, but don’t neglect it for too long. This increases the damage that you can do to attacking ships.
  • Exterminus – This is an upgrade that you can only buy twice, and that gives you a single-use ‘clear all’ sort of deal. When a planet is too corrupted by the plague, you can use one of these to completely wipe it clean, both of civilians and the plague itself. This one is locked away behind your second reactor upgrade, but it’s also really not necessary until the mid-to-late game anyway, unless you’re really bad at stopping the corruption early on.
  • Repair: Hull – The final upgrade here is a repeatable effort that comes up whenever you hull is damaged during ship-to-ship combat. You should immediately select this upgrade whenever the ship is damaged to avoid getting destroyed by another surprise round of combat.

Personnel Systems:

  • Barracks – This upgrade increases the rank of your marines, as well as the amount of space you have to store fresh recruits. This is relatively essential to your ground combat, but it’s also not something that you need to worry about at the start fo the game. You should have two slots already, and it takes at least 4 requisitions to even fill those up. Just make sure you come back to this as ground combat becomes more difficult.
  • Meditation Chamber – Another upgrade more aimed at your units than your ship, this one increases the amount of experience that your units gain in combat. You should start this upgrade relatively early to maximize your bonus XP.
  • Statis Chamber – This upgrade is all to do with the health of your units. The first upgrade allows you to store fallen marines, both in memory of them, but also so you can put them to good use later on in the game. While certainly not urgent, you should consider getting this upgrade relatively quickly, as the later stages increase how quickly your soldiers recover, and that will become vital in the mid-to-late game.
  • Augurium – Your final upgrade option is the Augurium and it’s probably one of the toughest upgrades to decide upon. This supplies you with more Prognosticars, special marines whose job it is to scan space and learn what they can from the psychic fields. In game terms, this means they are attuned to specific systems and will reduce corruption, increase mission deadlines, and give you more information about who you’ll fight in each mission. They only give you these bonuses for the system they’ve attuned themselves to, as well as adjacent ones. It’s a good idea to bust one of these upgrades out whenever you feel corruption is getting out of control.

Warhammer 40,000: Chaos Gate – Daemonhunters Research

Warhammer 40,000: Chaos Gate - Daemonhunters Research

Once you’ve met the inquisitor and have captured a specimen for her, you’ll gain access to the research bay. This place will unlock various different buffs and upgrades to your other systems which can turn the tide against your demonic enemies. There are essentially three different areas for you to buy upgrades in:

Pox Research

This is the first upgrade type that you’ll unlock by default, as it’s part of the story. These upgrades mostly deal with general buffs to the ship and crew, such as giving you more requisition credits and

Prognosticar Research

This upgrade tree gives you better bonuses to your Prognosticars, typically increasing the amount of corruption they reduce or giving out extra warp points during a surge. A lot of these upgrades are passive buffs that are worth getting.

Stratagem Research

The final bracket of research is related to the game’s Stratagem system. This is a mechanic that allows you to equip different special abilities that you can employ during a mission, such as fully healing a single unit, or immobilizing every enemy for a turn. These are insanely powerful abilities and should be one of the first things you research.

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