The Dead by Daylight patch notes for 5.2.0 is finally live, bringing with it the long-awaited and well-tested dbd SBMM (Skill-based Matchmaking), Cenobite and a new ranked system.
Dead by Daylight Skill-based Matchmaking
Skill-based matchmaking is something that we have known is coming for a while. The new way to queue into fairer games is to launch with the Dead by Daylight Patch notes for 5.2.0, albeit slightly different from the patch going live. You can expect SBMM to go live on September 8 rather than September 7.
Dead by Daylight New Ranking System
The Dead by Daylight new ranking system is a whole new way to rank up. Rather than using the system players have used up to now, instead, you have ranks and divisions under them. It works very similarly to games like Rainbow Six Siege, StarCraft 2, League of Legends, Overwatch. We knew this was coming in the new Dead by Daylight Patch note for 5.2.0 due to the recent developer update.
Dead By Daylight Grade System
The new Dead by Daylight grade system is replacing the old ranked system. The new grades are broken into five groupings. The Dead By Daylight new ranks are:
Each of these ranks has four different sub-groupings. The new Dead by Daylight grades are:
The general rule of thumb to follow is that the lower the number, the better the grade, working precisely like League of Legends.
You will need to move through all of these subgroupings to climb from each group. Iridescent is the highest of the new Dead By Daylight grade system. Therefore, the old Rank 1 is equal to Iridescent 1. When you add them all together, that equals 20 ranks, which is how the old rank system worked anyway.
Furthermore, the Dead by Daylight Survivor grades and Killer grades work the same. You will queue in ranked and progress through the Dead by Daylight new ranking system as you would normally do in the older system. Therefore, you will get ranks for every type of ranked mode there is.
One thing that is not changing is the old ranked reset date. The Dead by Daylight new ranking system will still reset on the 13th of every month. Once the reset occurs, you will earn your Bloodpoints heading into the new monthly ranked season.
- Movement speed while charging Tentacle Strike Tier 3 increased to 4.0m/s (was 3.8m/s). A slight nerf to the Tentacle Strike – Sorry, H.P Lovecraft.
- Shattered S.T.A.R.S. Badge effect duration increased to 60 seconds (was 30 seconds). A pretty big buff for the S.T.A.R.S Badge.
- The Iridescent Umbrella Badge effect duration increased to 30 seconds (was 15 seconds).
- Ritual of The Nemesis reduced to reaching maximum Mutation Rate one time (was 4)
The Nemesis Update
The Nemesis update is the latest content update. Some of the big changes coming in the Dead by Daylight patch notes for 5.2.0 is obviously the inclusion of the Cernobite, with a few balance changes. Cenobite is another paid for Killer that you can grab for the usual DLC price on your prefered platform’s store.
The new Nemesis update patch notes are as follows:
All in all, it’s looking fairly decent for the Resident Evil content.
This is just the gist of what is available in the new Dead by Daylight patch notes. You can find most of the content updates for the Dead by Daylight patch notes for 5.2.0 here.