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Players found easy trick to boost horse speed in Diablo 4

Updated: Jun 5, 2023 9:59 pm
Players found easy trick to boost horse speed in Diablo 4

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The horses in Diablo 4 seem to go at a different speed depending on who is playing. It comes as a surprise to many that you can actually boost horse speed or make them go slower with an easy adjustment to how you manage your horse.

Who knew it was all just from a click of a button?

Diablo 4 horse speed change

Reddit user u/FloridaMan156 should be known as a great experimenter based on his most recent Reddit post. He noticed there was a correlation between where you are clicking and how fast your horse runs. In other words, the further away you click from your character while mounted, the faster your horse will travel.

It’s one of those things that you’d wish was said as soon as you mounted a horse the first time. We know we love it when those little tips are actually useful because we have had enough of those that point out the obvious.

It’s not just us either, the comments are full of other players only just learning that they could have been going faster through a literal click of a button.

“I always wondered why my horse would run at different speeds sometimes. Thought the game was just buggy.” one commenter said, and another chimed in this, “Tfw thought the horse was janky but was me who was jank.”

Most of the comments are just surprised, repeating “What the f**k,” but one comment highlights out a fascinating point. Reddit user u/Nottingale said, “You can tell that horse was made for the controller’s stick,” which makes sense.

Mounts in games like this have poor pathfinding because they don’t want to rush you into an enemy by accident, so they tend not to try to go around things too wildly. This gets them stuck easier, so clicking farther away works at a disadvantage if there is something blocking the mount.

This isn’t a problem for controller players. Controller players can avoid obstacles however they want and continue to have fast horses because they use an analog stick, not a point-and-click mouse.

It’s hard to say if this distance-to-speed idea was a good or bad one, but it does make you think about how difficult it must be for developers to optimize a game with two completely different input devices in mind.


Jorge Aguilar is the Gaming Editor for WePC. He is interested in the video game industry and its history.

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