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God of War: Ragnarok Accessibility Options Revealed

Updated: May 19, 2022 2:55 pm
God of War: Ragnarok Accessibility Options Revealed

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We might not know a whole lot about the game but we now have information on how Sony is planning to make God Of War Ragnarok as accessible as possible to everybody, thanks to a brand-new Playstation blog post.

God Of War: Accessiblerok

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The blog post reveals that the following accessibility features that were present on the PC release of God of War (2018) will also be present in God Of War Ragnarok.

Sprint Auto Sprint- You spring based on how long you’re holding the move stick forward.

Persistent Dot (Always on Reticle): Additional focus points to reduce motion sickness.

Aim style: Choose to either hold or toggle on/off the aim stance

Block Style: Choose to either hold or toggle on/off the shield stance.

The blog post also reveals a new additions to God Of War Ragnarok that weren’t present in the PC version of the previous game,, of which we break down a few below.

Subtitle and Caption Improvements: More customization and information in how these are presented to the player.

Subtitle and Caption Size: Minimum text size has been increased, including a new scaling ability.

Subtitle and Caption Colors: Adjust the colours of speakers names, subtitle body and captions individually.

Even More?

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In addition to the above, God Of War Ragnarok also adds a high contrast color-mode that allows a player to apply a color to different types of in-game object. These include targets, enemies and other characters in the game and will make it easier for people to differentiae between what is what in the game. We might not have any information on a release date for the game, but we at least know that God Of War Ragnarok is a game built so that it can be played by anybody, no matter your needs.


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