TFT Patch Notes 12.9 – It is fun time, apparently
Here is a quick look at the winners and losers of the new TFT patch notes.
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Riot Game is back with the scheduled 12.9 patch notes. It turns out Mortdog has unleashed blessed RNGesus luck upon us all, with the inclusion of some whacky features to ride out 6.5 in style. Moreso, pretty much everything is buffed so good luck and have fun for those sticking around. Here is what the TFT 12.9 patch notes really mean for all those interested.
TFT Patch Notes 12.9 breakdown
Okay, so everything is buffed. Mortdog is calling it the ‘fun patch’, and rightly so. Every single composition bonus is up, meaning that every comp now comes out swinging in 12.9. Twinshots double procs are popping, Arcanists are melting as always, and Chemtanks might as well be going up to full HP with their procs (hyperbole no hate please).
As per the official patch notes, the trait changes are as follows:
- Assassin Critical Strike chance: 10/30/50% ⇒ 10/30/60%
- Assassin Critical Strike Damage: 20/40/60% ⇒ 20/40/75%
- Challenger Attack Speed: 25/50/80/150% ⇒ 25/50/85/160%
- Chemtech max Health Healing: 4/8/13/20% ⇒ 4/8/15/25%
- Chemtech Attack Speed: 15/40/80/150% ⇒ 15/40/90/200%
- Colossus NEW: 3 Piece Bonus – Your Colossus gain 800 more HP (for a total of 1600)
- Debonair Health: 200/400/700 ⇒ 200/450/800
- Debonair Ability Power: 20/40/70 ⇒ 20/45/80
- Enchanter Magic Resist: 25/45/70/100 ⇒ 25/50/80/125
- Enchanter Heal & Shield percent increase: 25/50/80/115 ⇒ 25/50/80/125
- Enforcer: NEW: 5 Piece Bonus – Your enforcers gain 80% Attack Speed
- Hextech on-hit magic Damage while shielded: 15/25/45/75 ⇒ 15/30/55/90
- Mercenary: lowered the Gold slightly from 3 and 5 Mercenary in the 0 to 5 loss range
- Mercenary average value of Mercenary (7) Orb: 8.9g ⇒ 11.37g
- Mutant, Bio-leeching Omnivamp: 30/55/80% ⇒ 30/65/100%
- Socialite (1) Damage Bonus: 15% ⇒ 18%
- Syndicate Armor & Magic Resist: 55 ⇒ 50
- Syndicate (7) Multiplier: 55% ⇒ 50%
- Yordle (6) Mana Reduction: 30% ⇒ 33%
These trait buffs are largely down to the new Dragon feature. Each player will be getting dragon eggs throughout the fight that sit on their backbench. Here players will get rewards with all eggs given Tome of Traits. Thanks to these trait rerolls, it’s now time to pivot players, as we can easily get the comps we want rolling. So, it’s time to have fun with rerolls and messing around with the new buffs we can see above.
In addition, there are buffs to plenty of champions all across the board, ranging from Caitlyn and other one costs all the way to Silco. Expect to see better attack damages, health, attack speed modifiers or actual ability buffs to near enough ver champion in the game.
Moreso, it seems like Bodyguards, Clockwork and Innovators got the biggest buffs. Some surprising buffed candidates include Ahri – not like she needed a buff anyway with the Arcanists melting people away when built well. Chemtech got a good buff too, with Trynadmere and Zac getting improved on too. All in, quite a few mid to late game scaling comps are going to feel lit better while several weaker origin units are buffed too.
In summary, the major winners here seem to be:
There are some losers in here (Sorry Mutant players); Morellonomicon has received a slight nerf. Your Malzahar carries, and even Reneta bruiser comps are slightly weaker, but the new trait buffs should make up for that. Apparently, the polar ice caps are melting faster, and we don’t need more damage over time in the world right now.
In addition, we are getting some nice augment changes. We should now see a better Electocharge buff, which is now a better pick for crit counters.
These are just some of the most important highlights we have found in the TFT 12.9 Patch Notes. We recommend checking out the official patch notes if you’re super keen.
To all those grinding out there, good luck with the climb as we enter the final month of set 6.5!