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League of Legends Patch update 13.11 – Bugfixes

Updated: Jun 1, 2023 12:34 pm
League of Legends Patch update 13.11 – Bugfixes

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Riot is extensive with its explanations, this part of the updates will cover all of the Items, Buff Sharing, ARAM Adjustments, Bugfixes, and Quality of Life (QoL) changes.

Item patch updates

Here is the collection of patch updates on the items list within League of Legends. We know that this massive and intricate game has a multifaceted player base so it is always good to see how much effort Riot puts into its patches.

Keep in mind that we also have an article dedicated to Champions.

Ardent Censer 

“Ardent Censer is currently the highest winrate second item purchase for enchanter supports which goes against our goals of promoting support item diversity. We’re tuning down some numbers to keep it in line with Staff of Flowing Water to avoid one becoming clearly better than the other.”

  • Bonus Attack Speed: 15-30% (based on target’s level) ⇒ 20%

Duskblade of Drakkthar 

“Duskblade has been overshadowed by its purpler sibling. Duskblade is meant to be the more damage heavy counterpart to Ghostblade in longer fights with enemies gettinglow, but simply lacks the punch compared to the other options.With these changes we’re buffing the passive amp so that it’s a more viable damage option. We’re also looking at if the Mythic Passives are in a healthy place, but for now we’re staying with the small buff to Duskblade and a big nerf to Ghostblade.”

  • Nightstalker Bonus Ability Damage: 0-15% (based on target’s missing health) ⇒ 0-20% (based on target’s missing health)
  • Maximum Bonus Damage Health Threshold: 20% remaining health ⇒ 30% remaining health

Echoes of Helia 

“Echoes of Helia is too strong at healing, no way around it. We envision Echoes as an offensive enchanter item that excels in skirmishes, but right now it’s just performing too well, especially when it comes to healing (which starts to get into Moonstone’s niche). Going forward we’ll be keeping an eye on this item’s healing outputs, but will mainly be focusing on crafting it into a support damage item option.”

  • Passive Healing Per Shard: 20-100 (levels 1-18) ⇒ 20-80 (levels 6-18)
  • Passive Damage Per Shard: 30-200 (levels 1-18) ⇒ 30-180 (levels 6-18)

Galeforce 

“Despite popular opinion heading into the patch, it turns out Galeforce is indeed strong, even with the opportunity cost of Infinity Edge and Navori Quickblades. We’re walking back some of the preemptive buffs it got heading into 13.10, specifically targeting its strongest synergies in Yasuo and Yone, where the item far exceeds their other options.”

  • Active Damage: 150-350 (based on level) (+250% critical strike chance) ⇒ 150-350 (based on level) (+200% critical strike chance)
  • Maximum Execution Damage: 160% ⇒ 150%

Kraken Slayer 

“Crit marksmen are dealing too much damage damage in long engagements, so we’re switching Kraken Slayer to deal physical damage instead of magic. Because champions all have more armor than magic resist, this necessitates increasing its numbers just to keep it power-neutral. In addition, we’re looking to buff Kraken Slayer slightly. Now Kraken will deal more damage to minions in all contexts and typically deal more damage to champions after building some form of armor penetration. Otherwise, the numbers should be pretty similar against most targets. One final note: Because more of its damage is coming from base damage, low-AD builds like Rageblade on-hit builds are even more buffed here, where the item is severely underperforming.”

  • Damage Type: Magic ⇒ Physical
  • Change: 20 (+60% AD) (+45% AP) ⇒ 35-85 (levels 8-18) (+65% AD) (+60% AP)

Moonstone Renewer 

“Moonstone Renewer is weaker compared to the other Support Mythic item options, so we want to bring it more in line so it feels like a choice worth making. We’re planning to do this by doubling up on healing in order to make it a more useful tool for the champions looking to buy this item, namely, healers. We also fixed a bug for Moonstone that was not visually reflecting the chain and another where the AOE shield was not functioning properly.”

  • Chain Heal: 20-35% (based on ally’s level) ⇒ 20-40% (based on ally’s level)
  • Single Heal: 15-25% (based on ally’s level) ⇒ 15-30% (based on ally’s level)

Navori Quickblades 

“Quickblades has fallen pretty far behind its crit brethren in recent times. The item doesn’t need more ability haste than it already has, and overall the Marksman class is about dealing extra damage in the first place, so we’re shifting some of its ability haste into attack damage to better fit this role.”

  • Item Recipe: Caulfield’s Warhammer + Pickaxe + Cloak of Agility + 825 gold ⇒ Caulfield’s Warhammer + B.F. Sword + Cloak of Agility + 400 gold
  • Attack Damage: 60 ⇒ 65
  • Ability Haste: 20 ⇒ 15
  • Transcendence Cooldown Reduction: 12% ⇒ 15%
  • Mythic Passive: 5 Ability Haste ⇒ 5 Attack Damage

Runaan’s Hurricane 

“Hurricane’s a bit overtuned after the added extra power last patch, despite the small increase in gold cost. We’re tapping down the on-hit damage which should help keep crit Marksmen from dealing too much magic damage.”

  • On-Hit Damage: 30 ⇒ 15

Statikk Shiv 

“Shiv launched a bit underpowered. Its gold efficiency is in a reasonable spot, so we’re amping up its more unique aspects. While we’ve seen some mages like Veigar try this item out, it doesn’t appear to be too powerful in their hands, so we’re leaving the AP ratio in place.”

  • Energize Damage: 60-170 (levels 7-18) (+50% AP) ⇒ 80-190 (levels 7-18) (+50% AP)
  • Damage to Minions Modifier: 220% ⇒ 250%

Stormrazor 

“Stormrazor came out of the Midseason gates swinging, landing a bit too strong. It’s overly gold efficient and is contributing a bit too much burst. We’re aware that Kai’Sa currently relies on Stormrazor in order to access Q evolutions easily and we’ll be looking at this facet of hers in the near future.”

  • Attack Damage: 55 ⇒ 50
  • Change: 25 (+65% Total AD) (+50% AP) ⇒ 15 (+60% Total AD) (+50% AP)

Youmuu’s Ghostblade 

Of all the new items in patch 13.10, Ghostblade was a clear winner.We want Ghostblade to be the ideal item for roaming around the map with a small bump in damage 

for one big initial burst. It’s currently giving way too much damage way too often, so we’re lowering the bonus Lethality and slowing down how fast the stacks accumulate. This should keep Ghostblade as the speedy item option, but should limit how often it’s giving tons of damage to its users.”

  • Ability Haste: 20 ⇒ 15
  • Bonus Lethality at Maximum Stacks: 8-20 (based on level) ⇒ 3-12 (based on level)
  • Distance Per Stack: 45 ⇒ 55 (Note: this equates to roughly 20% slower stack generation.)

Youmuu’s Wake 

Ornn item upgrade for Youmuu’s Ghostblade.

  • Ability Haste: 25 ⇒ 20

Buff Sharing 

Buff sharing patch updates below.

Buff sharing has been pretty similar since the dawn of League. You get your first two or three buffs, but then your mid laner and ADC start thinking they deserve them. Can you believe it?? The nerve of those laners.

In its current state there is pressure for Junglers to give up their buffs to laners at their own expense, which also creates some social friction and coordination challenges. Our goal with the introduction of buff sharing is to reduce the “feels bad” moments when jungler’s have to give up their buffs. This should help Jungler’s feel like they have control over their own jungle while still letting them be a team player and help out those needy laners.

  • NEW – Buff Wisps: When a Jungler kills Red Brambleback or the Blue Sentinel while their Smite is fully upgraded, they will still receive the camp’s buff, but in addition a Buff Wisp will be dropped at the camp’s spawn point. An ally can pick it up by walking within the Wisp’s radius within 1 minute of the camp dying before it disappears. Note: You do not need to Smite the camp at any time in order for the Buff Wisp to drop, but Smite MUST be fully upgraded.
  • But I’m Not the Jungler: If a player that is not the Jungler kills the Red Brambleback or the Blue Sentinel BUT the Jungler’s Smite is fully upgraded, then a Buff Wisp will still drop, but it will only be visible to the allied Jungler. It will still only remain for 1 minute.

ARAM Adjustments patch updates

ARAM Adjustments with Buffs and Nerfs in the patch updates below

Buffs 

  • Bel’Veth: 100% Damage Dealt ⇒ 105% Damage Dealt
  • Quinn: 0% Attack Speed Scaling ⇒ 2.5% Attack Speed Scaling
  • Tristana: 100% Damage Taken ⇒ 95% Damage Taken
  • Olaf: 95% Damage Dealt ⇒ 100% Damage Dealt
  • Mordekaiser: 105% Damage Taken ⇒ 100% Damage Taken
  • Samira: 105% Damage Taken ⇒ 100% Damage Taken
  • Vayne: 100% Damage Dealt ⇒ 105% Damage Dealt
  • Irelia: 0 Ability Haste ⇒ 20 Ability Haste

Nerfs 

  • Aurelion Sol: 0 Ability Haste ⇒ -20 Ability Haste
  • Vladmir: 100% Damage Dealt ⇒ 95% Damage Dealt
  • Pyke: 85% Damage Taken ⇒ 90% Damage Taken
  • Kayn: 105% Damage Dealt ⇒ 100% Damage Dealt
  • Bard: 80% Damage Taken ⇒ 85% Damage Taken
  • Galio: 105% Damage Taken ⇒ 110% Damage Taken
  • LeBlanc: 110% Damage Dealt ⇒ 105% Damage Dealt

Adjustments 

  • Ashe: -20 Ability Haste ⇒ -30 Ability Haste, 115% Damage Taken ⇒ 100% Damage Taken

Clash – Bandle City Cup 

“The Bandle City Cup Clash kicks off this weekend! Yordle-only comps are not required, but they are highly recommended.”

  • Weekend 1 Registration Began: May 29
  • Weekend 1 Tournament Dates: June 3 and 4

Bugfixes & QoL Changes and patch updates 

  • Fixed an issue that resulted in Wit’s End’s total cost being 100 gold more than intended.
  • Fixed a bug that would cause Watchful Wardstone to not appear in your inventory if purchased with 5 items and a control ward.
  • Fixed a bug that would cause Aurlelion Sol’s R shockwave to not appear if he was devoured by a Tahm Kench.
  • Fixed a bug where Draven’s Q – Spinning Axes critical strikes would do less damage if the attack was launched immediately after catching an axe.
  • Fixed a bug that would cause the Blue team’s summoner spells to be inverted.
  • Fixed a bug where Rell’s walk animation would freeze when continuously transitioning from walk to idle.
  • Fixed a bug where Sylas’ R would sometimes become disabled if he died during the cast time of a stolen Taliyah R.
  • Fixed a bug where Ivern’s Passive would sometimes drop two buff wisps instead of one.
  • Fixed a bug where Frozen Heart would sometimes generate monster aggro.
  • Fixed a bug where Zoe could still use Prowler’s Claw’s active with her W.
  • Fixed a bug causing the announcer to not announce that turret players would be falling soon.
  • Fixed a bug that was causing feared jungle monsters to not behave as intended.
  • Fixed a very rare bug that would cause select champions to stop rendering under very specific conditions.
  • Fixed a bug that was causing Aurelion Sol’s E cooldown to be reduced by Ultimate Hunter’s effect.
  • Fixed a bug that caused Vigilant Wardstone to be able to drop infinite wards. It was being a lil too vigilant…
  • Fixed a bug where some abilities were consuming Energize despite not being intended to.
  • Fixed a bug where Shiv could damage allies after Renata R.
  • Fixed a bug where Duskblade users could be hit with abilities while untargetable if the ability was cast before the user became untargetable.
  • Fixed a bug where Abyssal Mask could cause the opponent to not be able to trigger Rod of Age’s passive.

Skin Bugfixes 

  • Fixed a bug where Mecha and Lunar Eclipse Aatrox would return to and freeze in idle pose when their Recall (B) animation was paused.
  • Fixed a bug where a giant wall appeared in front of Project: Sylas after using some of the stolen ultimates.
  • Fixed a bug where some of Headhunter Caitlyn’s Ace in the Hole VFX was misaligned from her weapon.
  • Fixed a bug where Arcade and Arcade Prestige Edition’s health bar was obstructing their Recall (B) VFX.
  • Fixed a bug where The Darkin Blade (Q3) VFX of multiple Aatrox skins would render above impassable terrain

There you go! All of the patch updates and bugfixes for the 13.11 League of Legends update. Keep an eye on WePc for all the most recent and up-to-date reliable gaming news.


Rebecca Barrett is a writer for WePC. She has always had an interest in fantasy and gaming which translates into her passion for writing and PC building.

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