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Modern Warfare 2 Update 1.04 Patch Notes

Another patch before the game releases?!

Updated: Oct 28, 2022 2:32 pm
Modern Warfare 2 Update 1.04 Patch Notes

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Call Of Duty Modern Warfare 2 isn’t even fully out everywhere yet but it’s already got a series of updates, and Modern Warfare 2 Update 1.04 is the latest of them. We’ve also got the Modern Warfare 2 Update 1.04 Patch Notes for you right here, right now.

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Strap yourself in and prepare yourself to find out what’s changed in the game before you jump into with both the Modern Warfare Update 1.04 Patch Notes & The Community Patch Notes.

Modern Warfare 2 Update 1.04 Patch Notes

The following is what we have from the Infinity Ward twitter:

  • Fixed an issue on PlayStation 4 and PlayStation 5 that prevented players from accessing the campaign.

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  • Fixed an issue on PlayStation 4 and PlayStation 5 that cause the game to appear with a lock icon on either platform.

Community Patch Notes

MW2 Guns 1

The following is taken directly from the Infinity Ward Community Update Page

Enemy Visibility

  • We have added diamond icons above the heads of enemies. This should make it easier for players to clearly identify opponents in the game.
  • Additionally, we’ve continued to tweak lighting and contrast for improved enemy visibility.

Audio

  • We’ve shortened the overall range of footstep audio which will allow enemy players to get closer to targets before they are able to detect footsteps. We have also continued to tweak teammate footstep audio, which will now be quieter following feedback from the Beta.
  • The in-world activation sound effect volume range for the Dead Silence field upgrade has been drastically decreased.

Third Person

  • Following feedback from Beta, aiming down sights will now stay in third person POV for low-zoom optics. Only high-zoom optics (beginning with the ACOG and higher) and special optics such as Hybrids and Thermals will revert to first person POV. We believe this will enhance the third person experience while keeping the gameplay balanced. The feedback on this mode has been very positive, and we will continue to explore its use as a modifier.

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Weapons

  • We have continued to tweak weapons across the game following both feedback from Beta players and game data. Players can expect more specifics on weapon tuning as we continue to support post-launch.

UI

  • We have been working hard on numerous updates to our UI that make accessing and customizing your loadout more seamless. We’ve made improvements to navigation of menus and will continue to optimize our UX.

Movement

  • Slide, ledge hang, and dive have been further refined. We’ve also addressed some movement exploits following Beta.

Matchmaking

  • We have implemented some changes that aim to reduce lobby disbandment between matches. We look forward to testing this at a large scale and getting feedback.

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