Is the 7900 XT overkill for 1080p?
If smooth 1080p gameplay is all you wish for, the RX 7900 XT may be overkill
Finally, the battle for supremacy in next-generation graphics has begun. On December 13th, AMD’s new RDNA 3-powered Radeon RX 7900 XTX and Radeon 7900 XT finally went on sale, ready to compete with Nvidia’s enormous GeForce RTX 4090. The GCD was built using TSMC’s 5nm technology, whilst the MCDs used a more sophisticated 6nm node. The new Radeon is the first consumer GPU with excellent performance to employ chiplet technology. Additionally, AMD has switched to a dual-shader design for each compute unit, thus doubling the number of shader units per CU.
RDNA 3 adopts a similar approach to AMD’s most recent Ryzen CPUs by combining a number of smaller dies as opposed to going all in with a big monolithic die. As a result, AMD is no longer required to produce a single 520 mm2 die, like RDNA 2, or come close to the behemoth that is the AD102 600 mm2 die utilized in the RTX 4090 in order to obtain top-end GPU configurations.
A 320-bit bus will carry 20GB of GDDR6 20Gb/s memory on the Radeon RX 7900 XT graphics card. With a game clock of 2.0GHz and 5,376 stream processors, the card has a maximum clocked speed of 2.4GHz.
In comparison to AMD cards from the previous generation, the 7900 XT is anticipated to give an exceptional performance at 4K. The card can produce great resolution and frame rates at 1080p and 1440p; however, it is much more excessive at those resolutions. In order to play demanding games at 4K resolution, the RDNA 3 and its large number of tensor and shader cores were specifically created.
When it comes to 4K gaming, the 7900 XT will be a formidable rival to the RTX 4080 graphics card. Spending money on a graphics card designed for 4K gaming is not worthwhile if you just intend to play games at 1080p and 1440p resolutions. However, if you decide to upgrade to 4K gaming in the future, you can choose between the 7900 XT and 7900 XTX. None of these GPUs is designed primarily for 1080p gaming. While most games become CPU limited even with lower graphics cards, ray-tracing games at their highest settings are still quite demanding.
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