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Dying Light 2 Day One Patch Notes

Techland has detailed some of the changes coming in day one patch to Dying Light 2 after asking fans not to play until then.

Updated: Feb 2, 2022 10:14 pm
Dying Light 2 Volatile

Some of the fans with early retail copies of the game could be able to play before its official release date of midnight between February 3 and 4, 2022. Techland has asked fans to wait a little bit to make sure they play with the day one patch to Dying Light 2 Stay Human installed for the best experience possible.

Techland states that they added over a thousand tweaks. Dying Light 2 Stay Human Day One Patch:

Dying Light 2 Patch Notes

  • Fixed the Broadcast infinite respawn story block
  • Fix for dialogues that block story progression
  • Re-signing to the coop session doesn’t fail in case the user is logged in
  • Fixed crash when handling electrical parts to Carlos in Bazaar
  • Fixed problems with temporarily lowering the difficulty level – improved adaptive difficulty for AIs
  • Fixed crash caused by background renderer during the transition between menu and loading screens
  • Increased Wwise overall memory limit – fix for missing sounds and voice-over
  • Resolved problems with objects and AI sinking into the ground on a flat surface.
  • DLSS enabled. Improved default DLSS sharpness.
  • Fix for AI sometimes freezing/becoming immortal when the owner changes during death
  • Fixed the gamepad isn’t detected by the game before any movement or action will be conducted using a keyboard or mouse
  • Added protection against potential crashes.
  • Updates for ES, CH; DE intro.
  • Added missing game actions fixing the game’s unresponsiveness.
  • Fixed streamer mode option that (was not working properly).
  • Fixed crash on opening the secondary screen.
  • Fixed disconnecting coop sessions after a certain amount of time.
  • And many more…

After playing the game before the release myself without the day one patch I have to say that from my experience they have no reason to worry about it. The game runs very smoothly with only some minor visual glitches like clipping enemy textures. I did not have any crushes or game-breaking bugs and the game did not drop under 30 FPS on Quality mode and 60 FPS on performance mode.

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