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Jeff Minter’s Newest Trippy Shooter Moose Life Is Out Next Month

Neon-drenched psychedelic shooter with VR support coming soon

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Legendary game designer Jeff Minter has been hard at work for some time now on a new game, and if you’re a fan of his work, you’ll likely immediately recognize this as being very much within the style of games he likes to make. Having already taken us to space with a giraffe, he’s now embracing that Moose Life, with a new trance shooter all about mixing up chaotic but beautiful visuals with an immersive and engaging soundscape.

Much like his previous game Polybius, this is a game that can be played on regular displays, but is also going to ship with support for Valve Index, HTC Vive, and Oculus Rift headsets for it’s VR mode. In fact, he’s said that he expects all the games he works on, for the foreseeable future, to have VR support:

“Head-mounted displays are in everyone’s future, and we now make everything we create playable in or out of VR as a matter of course. Immersion via a VR headset makes the mood-enhancing, euphoric nature of our games even more effective.”

Between tending the sheep on his farm in Wales, he’s posted a few development updates on the game on his Twitter profile. It’s obviously a continuation of Jeff’s drive to explore game design focused on trance-like immersion and high levels of video and audio stimulus. This is the type of game that you’re going to want the best speaker setup possible for, and clearly it’s designed to benefit significantly from playing on a VR headset.

Jeff’s been making and releasing games since the early ’80s, with many successful games released for the Sinclair ZX80, Commodore 64, and other early home computers. Since then he’s worked on various different Tempest games, the official Xbox 360 music visualizer, a music video for Nine Inch Nails, and even had a cameo in Black Mirror: Bandersnatch.

The Moose Life Steam page is already up, and it’s scheduled for a release on August 12th.

AT WEPC

Lewie Procter

Lewie skews Chaotic Good where possible, and loves pressing buttons, viewing pixels and listening to sounds. He's written for publications like Rock Paper Shotgun, Eurogamer, VG247 and Kotaku UK, and spent 13 years running Savy Gamer. If you ever get the chance you should ask him to tell you the story about that time he had a fight with a snake on an island off the coast of Cambodia.