New World patch notes for release
Here are the New World patch notes for release.
New World is finally here. The game is live now in Europe and will continue to go live in the next few hours across every other server region. With the servers coming online, the community managers have now posted the New World forums, including the full New World patch notes, titled the New World release notes,
What is rather interesting is that Amazon Games did not nerf or buff any weapons in the game. Instead, they have focused the patch notes on bug fixes. To be fair to them, that is why they delayed New World in the first place. Anyway, here are the New World patch notes for the release.
New World Patch Notes for Launch
Below you’ll find the full New World release notes. You can read about them on the forums for yourself if you wish.
- Fixed the following to respawn rates for named AI that are required for Quest completion:
- Master Henry
- Gheist Maliko
- Pastor Walsh
- Fixed a bug that caused completing certain side quests could block players from being able to advance the quest “Corruption Encroaching”.
- Addressed an issue where by resetting “The Ritual” quest, players would lose the Heartgem needed to complete the quest.
- Updated Barkimedes quests to address an issue where players could leave mid-Expedition and stockpile quest items for extra quest turn-ins.
- Unlocked the Main Story Quests after “The Depths” Expedition – the Main Story will now take players all the way to Shattered Mountain.
- Various VO and Text fixes and tweaks.
- Fixed an issue in the Windsward “Sole Survivor” quest where sometimes the quest would not update when approaching the Watcher.
- Fixed an issue causing Hapless Howe animations to not play correctly.
- Fixed multiple bugs preventing AI from properly leashing or spawning in invalid areas
- Fixed an issue that caused players to become permanently stuck in the exhausted state.
- Speed hack prevention added.
- Fixed an issue that caused War to get stuck in the setup phase.
- Fixed an issue that allowed players to receive PvP rewards from duels by drowning after the duel is complete.
- Fixed an issue that caused PvP flag to stay active in sanctuaries if the player dodge rolled across the border.
- Fixed an issue that caused the Iced Refresh perk from the Ice Gauntlet to activate from abilities other than the Mighty Spike ability.
- PVP damage scale adjusted to lessen the gap between high/low level players.
- Fixed an issue that allowed players to use the item hotbar to duplicate items.
- Fixed an issue that caused T4 and T5 Azoth Staves to be unavailable.
- Fixed an exploit where a War Declaration mechanic could be used to duplicate coin.
- Fixed an issue that caused a player’s PvP Reward Value did not reset if they respawned at a camp.
- Adjusted the “Recall” function in the Game Menu to enable players to recall to the Watchtower of the beach they started at. After binding to an Inn the Recall function will return players to that Inn.
UX/ UI / Social
- We added a new streamer mode that will allow streamers and players to hide notifications and avoid interaction with other players to improve their overall experience while playing the game.
- Players can turn on streamer mode in the following ways:
- Slash commands in chat: /busy or /dnd
- The new “Social” Tab in the Settings Menu
Polish and New Additions
- Reduced the number of days a governor has to be absent before a consul automatically replaces from 30 to 15 days.
- VOIP is now disabled for the first 3 hours after character creation to limit poor voice behavior.
- Activated Twitch Spotlight and Twitch Sub Army features.
- Fixed an exploit that allowed players to take PvP missions without being flagged (via exploiting dueling)
- Fixed an exploit that allowed companies to be able to repeatedly declare war during the Invasion lockout period (but before the Invasion was scheduled) to duplicate coin from “refunded” war declaration costs.
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