Valorant Patch Notes 5.03
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Valorant is a pretty big game, and it’s consistently getting new Valorant Patch Notes. Now there’s a brand new patch, Patch 5.03, with its own set of notes to read through.
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We have all the information you need on the latest batch of patch notes.
Agents Have Been Nerfed & More In The Valorant Patch 5.03

- Engine update to Unreal Engine 4.26
- This update improves the tool set available to our developers in many ways, however this change will likely go unnoticed by you, as the goal of any Engine update is to happen under the radar.
- There are some known issues this time around though, mostly the UI is misbehaving. We’re fixing these as quickly as we can, but expect some funkiness in the game and in the Main Menu. If anything interrupts your gameplay, please submit a bug report.
- Agent Browser visual design refresh
- Just thought we should leverage some of the cool Agent art and lean more into our VALORANT style.
Agent Updates
- Rendezvous (E)
- Base Cooldown increased 20s >>> 30s
- Recall Cooldown increased 20s >>> 30s
- Cooldown set to 45s whenever a Rendezvous anchor is destroyed
- Diameter size of the “ring” Chamber can stand that allows him to activate Rendezvous decreased 21m >>> 15m
- Chamber’s Rendezvous is intended to be powerful at holding space, but the generous radius allowed him to take that space with more aggression than intended. This change should require Chamber to exert more effort to access off-angles.
- We hope that a harsher punishment for destroyed Rendezvous anchors, and the reduced radius will demand Chamber mains to be more careful in their use. This change also brings the counterplay of Chamber’s destructible objects more inline with the behavior of other destructible objects in the game.
- Trademark (C)
- Slow Duration decreased 9.5 >>> 6s
- Tour De Force (X)
- Ultimate Points Required increased 7 >>> 8
- Slow Duration decreased 9.5 >>> 6s
- Headhunter (Q)
- Bullet Cost increased 100 >>> 150
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Neon
- Overdrive
- Damage per shot reduced 22 >>> 18
- Killzone increased 15m >>> 20m
- Leg shot multiplier reduced 1.0 >>> 0.85
- Headshot multiplier increased 1 >>> 3
- Chamber
- Leg shot multiplier reduced 1.0 >>> 0.85
- JETT
- Bladestorm
- Leg shot multiplier reduced 1.0 >>> 0.85
Valorant Patch Notes- Gameplay Systems Updates
- Added ability to change “Ghost” keybind outside of Custom Games
- This option is listed under Settings >> Controls >> Actions
Valorant Patch Notes- Bug Fixes
AGENTS
- Fixed an issue with Jett’s Tailwind where switching weapons in the middle of the dash would cause the weapon pull out animation to take longer than desired.
GAMEPLAY SYSTEMS
- Fixed a bug where some Reyna/Killjoy HUD elements were still visible after enabling Hide User Interface.
- Fixed a bug where defuse animation wouldn’t consistently play if the orb is tapped in rapid succession.
KNOWN ISSUES
- Changing crosshair opacity settings in-game causes crosshair preview visual to flicker
- Spike Announcements UI displaying incorrectly