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The latest Valorant patch addresses a few bug fixes but also adds new options that can be toggled in the settings. The 3.04 update brings gameplay tech and esports features, along with some agent fixes too. Valorant players can now enjoy improved model viewer, allowing you to preview skins in the store and experience their animations and effects before making the purchase.
Patch 3.04 also includes new esports features that are going to enhance competitive viewing in the game. The custom lobby play order is still going to appear in the agent selected screens and tactical timeouts will not show the team’s color who called said timeout.
Valorant Patch Notes 3.04
Let’s take a look at the full patch notes for Valorant:
Fixed an issue where Omen’s Dark Cover could travel in unintended ways
This Dark Cover bug caused the ability to settle slightly off from where it was aimed. You may notice a slight change in how the smoke behaves while travelling and settling, but it will now land exactly where the targeting preview shows.
GAMEPLAY TECH UPDATES
Improvements to Performance Stats and Graphs (Settings > Video > Stats)
Added these stats:
Packet loss breakdowns (separate tracking for in/out and packet counts)
Upload data usage and average packet sizes
Packet send/receive rate
Changed display to moving average for some of the noisier stats where instantaneous values aren’t as relevant
Added support for showing both average and max values for some stats
Reduced performance cost for tracking and displaying these stats
The Esports team wanted to add a Special thank you to the legendary observers and our partners in crime: Heather “sapphiRe” Garozzo and DJ “prius” Kuntz. You’ve helped us from the shadows over the last year in building up our observing toolkit and we appreciate y’all very much!
Custom Lobby player order will now persist into Agent select screens and into the game for observers.
Tactical Timeouts will now display in the color corresponding to the team that called the timeout (Teal for Defenders, Red for Attackers)
Observers will now correctly see Cypher’s equipped utility in his hand
The white dot above a player’s head in 3rd-person no longer displays for observers
Viper ult will properly display on the observer minimap
There will no longer be a brief flash for observers when swapping player targets or swapping to players after projectile follow
You can no longer interact with the shop during a timeout to avoid spooky vanishing weapons
Observers with minimal HUD enabled will properly follow minimap toggle settings when they are following another observer
Player nameplates no longer persist on the screen for projectile-follow observers
QUALITY OF LIFE
Improved model viewer
We’ve improved how some items appear in the store so you can preview weapons in their full glory! You should be able to see the guns with all of their various parts and effects properly.
Fixed a bug where, in some cases, player invites would not disappear after being rejected
Fixed a bug where Loopback test was not functioning, so you should be able to test out your voice settings once again
Fixed a bug where the Nearsight effect is removed when you’re killed inside smokes
Fixed Viper’s fuel will no longer continue to drain after her smokes go down if she is suppressed right as she activates Toxic Screen or Poison Cloud.
KAY/O will no longer equip abilities that have no charges if they were equipped and used right after activating NULL/cmd
Other abilities can no longer be placed on Cypher’s Cyber Cage projectile while it’s in mid-air
Fixed a bug where the buff/debuff timers did not show up for spectators or observers
Fixed a bug where ability UI would show you the suppressed effect visuals if an ally they were spectating at the end of the last round was suppressed.
Fixed an issue that caused attackers to win if all living players died simultaneously before the Spike was planted (e.g., from the same Raze Showstopper)
The defending team will now win in these rare cases, since they successfully prevented the attackers from planting.
Behavior is unchanged if either team outlives the other—an elimination victory is awarded to the team that survives longer.
Fixed an issue where turning off “Show Bullet Tracers” turned off everyone’s tracers, including your own.
Toggling the feature off will only hide your tracers but enemy/ally tracers will still be visible.
Fixed an issue where some settings were not saved properly
This affected Perf Stats & Graphs, as well as some Shooting Range settings.
Shaun is a gaming enthusiast and computer science graduate who has been working with computers for the last 15 years. He took a shine to competitive FPS back in the mid-2000s and hasn't looked back since.