From halcyon days playing Sonic 2 on the Megadrive, to trying to work out how to make the 'TOASTY!' man appear on Mortal Kombat 3, many of Aaron’s fondest childhood memories are associated with gaming. He regrets nothing. First getting into PC gaming through exposure to Drug Lord 2.0 and then the original Half Life, he has been a fiend ever since. If you need to know anything about gaming laptops, he's your guy.
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Reddit user u/Reinhardovich has come up with an interesting discovery, through delving into the documentation for UE5 (Unreal Engine 5) they have come across a table (see above), which lists an additional setting for DLSS above the existing ‘Quality’ setting that is currently the maximum in terms of image quality.
This Ultra Quality setting (which matches the same terminology AMD uses for the highest setting in their FSR upscaling technology) is labeled ‘a placeholder for future feature updates. It should not be visible to end users’ which indicates that the setting/mode is still being developed and is not yet ready for release.
We do not yet know what the Input Resolution/Scale Factor of this Ultra Quality DLSS preset will be, but it is sure to be larger than the 66.6%/1.50x currently brought by the Quality setting, and also higher than the 77%/1.30x of AMD FSR’s Ultra Quality setting.
At the time of writing there are no games available to play which have both FSR and DLSS support, so direct testing has not yet been possible, though these will be emerging in the near future. Checkout our guides on the list of games with FSR support and the list of DLSS supported games for more information on both of these technologies.