Video Game Industry Statistics, Trends and Data In 2021

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The Video Gaming Industry is now estimated to be worth $159.3 Billion in 2020, which is a sizeable increase of 9.3% from 2019. This is a marked difference in what was predicted for the industry with 2016 statistics forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures. Current forecasts estimate the video gaming industry to be worth $268 Billion by 2025.

The biggest areas of growth are in Latin America and APAC which are expected to grow by 10.3% and 9.9% respectively when compared to 2019’s revenue figures. APAC is expected to be worth approximately $78 Billion in 2020 with China expected to contribute $40.9 Billion of consumer spending on gaming and the USA just under that with $36.9 Billion. 

Sources: Statista, NewZoo

Market Value 2020

Value by Region

Growth in Gamers by Year

Gamers by Region

Global Games Market

0 Billion Players

2.9 Billion Players Will Help the Global Games Market Generate $175.8 Billion in 2021

Newzoo Insights 2021

Asia Pacific reached a revenue of

$ 0 Billion
in 2019

Asia Pacific reached a revenue of 72.2billion U.S. dollars, making them the largest gaming market in 2019

NewZoo, 2020

Tencent made

$ 0 Billion
revenue in 2018

By investing heavily in game companies, Tencent made the most revenue from games with a revenue of $19.7 billion in 2018. Riot, Activision, and Blizzard are among the key investments they made

NewZoo, 2019

More than

0 %
of industry revenue comes from free-to-play games

More than 85% of total video game industry revenue comes from free-to-play games

Fortunly, 2020

There are more than

0 Billion
gamers

There are more than 2.7 billion video gamers from all over the world

NewZoo, 2019

The video games market is worth

$ 0 Billion
in 2020

The video games market is worth $159.3 billion in 2020, up from $152.1 billion in 2019

NewZoo, 2020

Regions

APAC continues to hold the majority share of the video game industry revenue, accounting for 48% of the market in 2020, with North America holding second place with a much lower share of 19%. In terms of individual countries, China is leading the way, followed closely by the USA. Japan comes in at a respectable third place, and then numbers drop dramatically as South Korea, Germany, and the UK follow up.

Sources: NewZoo, Statista, RList

2020 Update

Gaming Industry Revenue Share

RList, Newzoo 2018
2020 Update

2020 Value of Global Games Market by Region

Statista 2020
2018 Update

United States covers 32% of the worldwide gaming market revenue as of October 2017.

2020 Update
Nielsen, 2020
2020 Update
Nielsen, 2020
2020 Update
Computer Entertainment Supplier’s Association, 2020
2020 Update
DFC Intelligence, 2020
2020 Update
ResearchAndMarkets.com, 2020
2020 Update
Statista, 2020
2020 Update
Newzoo, 2020
2020 Update
Newzoo, 2020
2020 Update
Newzoo, 2020
2018 Update
2018 Update
2018 Update

DLC market

Over the last decade, we have seen a clear upwards trend in sales of DLC in video games. In fact, the DLC market value increased by 121% between 2010 – 2017, and this trend is predicted to continue to rise. This has been further illustrated with the ongoing rise of gamers putting money into microtransactions, with almost 50% of gamers having done this in the last year. As the DLC market share rises, the package market falls alongside it; in 2011 it took a solid 80% of market share, falling to just 46% in 2017 and continuing to fall ever since. 

Sources: Capcom, The ESA, Statista

2020 Update

The packaged market value in 2018 amounted to 10.9 billion U.S. dollars, down from 11.2 billion a year earlier. While the DLC Market forecasted to be worth $28.9 Billion by 2021

Statista 2020
2020 Update
Newzoo, 2020
2020 Update
The Entertainment Software Association, 2020
2020 Update
Fortunly, 2020
2020 Update