Video Game Industry Statistics, Trends and Data In 2021

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The Video Gaming Industry is now estimated to be worth $159.3 Billion in 2020, which is a sizeable increase of 9.3% from 2019. This is a marked difference in what was predicted for the industry with 2016 statistics forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures. Current forecasts estimate the video gaming industry to be worth $268 Billion by 2025.

The biggest areas of growth are in Latin America and APAC which are expected to grow by 10.3% and 9.9% respectively when compared to 2019’s revenue figures. APAC is expected to be worth approximately $78 Billion in 2020 with China expected to contribute $40.9 Billion of consumer spending on gaming and the USA just under that with $36.9 Billion. 

Sources: Statista, NewZoo

Market Value 2020

Value by Region

Growth in Gamers by Year

Gamers by Region

Global Games Market

0 Billion Players

2.9 Billion Players Will Help the Global Games Market Generate $175.8 Billion in 2021

Newzoo Insights 2021

Asia Pacific reached a revenue of

$ 0 Billion
in 2019

Asia Pacific reached a revenue of 72.2billion U.S. dollars, making them the largest gaming market in 2019

NewZoo, 2020

Tencent made

$ 0 Billion
revenue in 2018

By investing heavily in game companies, Tencent made the most revenue from games with a revenue of $19.7 billion in 2018. Riot, Activision, and Blizzard are among the key investments they made

NewZoo, 2019

More than

0 %
of industry revenue comes from free-to-play games

More than 85% of total video game industry revenue comes from free-to-play games

Fortunly, 2020

There are more than

0 Billion
gamers

There are more than 2.7 billion video gamers from all over the world

NewZoo, 2019

The video games market is worth

$ 0 Billion
in 2020

The video games market is worth $159.3 billion in 2020, up from $152.1 billion in 2019

NewZoo, 2020

Regions

APAC continues to hold the majority share of the video game industry revenue, accounting for 48% of the market in 2020, with North America holding second place with a much lower share of 19%. In terms of individual countries, China is leading the way, followed closely by the USA. Japan comes in at a respectable third place, and then numbers drop dramatically as South Korea, Germany, and the UK follow up.

Sources: NewZoo, Statista, RList

2020 Update

Gaming Industry Revenue Share

RList, Newzoo 2018
2020 Update

2020 Value of Global Games Market by Region

Statista 2020
2018 Update

United States covers 32% of the worldwide gaming market revenue as of October 2017.

2020 Update
Nielsen, 2020
2020 Update
Nielsen, 2020
2020 Update
Computer Entertainment Supplier’s Association, 2020
2020 Update
DFC Intelligence, 2020
2020 Update
ResearchAndMarkets.com, 2020
2020 Update
Statista, 2020
2020 Update
Newzoo, 2020
2020 Update
Newzoo, 2020
2020 Update
Newzoo, 2020
2018 Update
2018 Update
2018 Update

DLC market

Over the last decade, we have seen a clear upwards trend in sales of DLC in video games. In fact, the DLC market value increased by 121% between 2010 – 2017, and this trend is predicted to continue to rise. This has been further illustrated with the ongoing rise of gamers putting money into microtransactions, with almost 50% of gamers having done this in the last year. As the DLC market share rises, the package market falls alongside it; in 2011 it took a solid 80% of market share, falling to just 46% in 2017 and continuing to fall ever since. 

Sources: Capcom, The ESA, Statista

2020 Update

The packaged market value in 2018 amounted to 10.9 billion U.S. dollars, down from 11.2 billion a year earlier. While the DLC Market forecasted to be worth $28.9 Billion by 2021

Statista 2020
2020 Update
Newzoo, 2020
2020 Update
The Entertainment Software Association, 2020
2020 Update
Fortunly, 2020
2020 Update
Superdata, 2019
2020 Update
Capcom Annual Report, 2019
2018 Update
2018 Update
2018 Update
2018 Update
2018 Update

Platforms

PC is still the most popular platform for game developers with 56% developing games for the platform in 2020. When it comes to consoles, Sony is still managing to beat Microsoft in terms of game development focus with 25% of developers focusing on the PS4 over 23% on the Xbox One. This trend continues when we look at next-gen consoles with 11% working on PS5 games over 9% working on Xbox Series X. Despite PC gaming coming top for developers, Mobile gaming is the most popular platform for users with 48% of players now regularly engaging in mobile gaming, and console gaming outperforming PC gaming in terms of the global games market.
Sources: NewZoo, GDC

2020 Update

Which platforms are game developers developing games for?

Game Developers Conference, 2020
2020 Update
Statista, 2020
2020 Update
Statista, 2020
2020 Update
(Limelight, 2019)
2020 Update
Limelight, 2019
2020 Update
Statcounter, 2020
2020 Update
Newzoo, 2020
2020 Update
Newzoo, 2020
2020 Update
Newzoo, 2020
2018 Update
2018 Update
2018 Update
2018 Update
2018 Update
2018 Update
2018 Update

Best Games

If you’re looking for the best game ever made, Legend of Zelda: Ocarina of Time still holds the title according to Metacritic having achieved a near-perfect score of 99/100, although 2020 did give it a run for its money. With a 95/100, Persona 5 Royal took the best game of 2020 title.

When we look at a genre breakdown of video game sales, we can see that Action games hold the top spot with a 26.9% market share followed by Shooters at 20.9%, and Role-playing games at 11.3%.

When it comes to the best-selling games of all time, the Pokemon franchise is still ruling the charts with an impressive total sales figure in excess of $90 Billion. Everyone’s favorite plumber comes in second with a much lower $30.25 Billion followed by Call of Duty with $17 Billion.
Sources: TitleMax,Statista, ESA, Metacriti

2020 Update

Genre breakdown of video game sales in the US (2018)

Statista, ESA 2019
2020 Update

Biggest selling video game franchises of all time

(TitleMax, 2020)
2018 Update

27.5% of video games sold in United States in 2016 were shooter games. (Entertainment Software Association, 2017)

2018 Update

52% of core PC gamers in China are playing PUBG. (Newzoo, 2018)

2020 Update
Newzoo, 2020
2020 Update
Newzoo, 2020
2020 Update
Nielsen, 2020
2020 Update
ResearchAndMarkets.com, 2020
2020 Update