The Video Gaming Industry is now estimated to be worth $159.3 Billion in 2020, which is a sizeable increase of 9.3% from 2019. This is a marked difference in what was predicted for the industry with 2016 statistics forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures. Current forecasts estimate the video gaming industry to be worth $268 Billion by 2025.
The biggest areas of growth are in Latin America and APAC which are expected to grow by 10.3% and 9.9% respectively when compared to 2019’s revenue figures. APAC is expected to be worth approximately $78 Billion in 2020 with China expected to contribute $40.9 Billion of consumer spending on gaming and the USA just under that with $36.9 Billion.
Sources: Statista, NewZoo
Market Value 2020
Value by Region
Growth in Gamers by Year
Gamers by Region
APAC continues to hold the majority share of the video game industry revenue, accounting for 48% of the market in 2020, with North America holding second place with a much lower share of 19%. In terms of individual countries, China is leading the way, followed closely by the USA. Japan comes in at a respectable third place, and then numbers drop dramatically as South Korea, Germany, and the UK follow up.
Sources: NewZoo, Statista, RList
Over the last decade, we have seen a clear upwards trend in sales of DLC in video games. In fact, the DLC market value increased by 121% between 2010 – 2017, and this trend is predicted to continue to rise. This has been further illustrated with the ongoing rise of gamers putting money into microtransactions, with almost 50% of gamers having done this in the last year. As the DLC market share rises, the package market falls alongside it; in 2011 it took a solid 80% of market share, falling to just 46% in 2017 and continuing to fall ever since.
Sources: Capcom, The ESA, Statista