Gaming PC Market Statistics, Trends and Data

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In the United Kingdom, online penetration seems to be on a upward trajectory with

0 %
female gamers responding to having played online video games in the United Kingdom, this is up from 23%.

Within the United Kingdom, the penetration of online gaming amongst genders have seen an improvement in this market with 60% Male and an increase of 23% in 2018 to 43% Female which is a testament to the gaming industry in it’s hope to reduce gender imbalance.

Statista, 2021

Steam success, Counter Strike: Global Offensive amassed a total of

thousand players online on a hourly average.

On the online-platform, Steam the most played game with regards to hourly average in the past year was Counter Strike: Global Offensive with a total of 649,000 players on average.

Statista, 2021

Online-gaming platform, Steam amassed a total of

0 %
of purchased games within the past twelve months.

In the United States the share of gamers nationwide who purchased game on online platform Steam accounted for 18% within the twelves months.

Statista, 2021


2022 Update
Forecast gaming PC device shipments worldwide from 2020 to 2025 by category in million units

In 2021, shipments of gaming notebooks have been forecasted to reach an accumulated amount of 27.9 million units. Shipments of these notebooks are expected to grow 33.7 million units by 2025 and a total of 72.9 million units of PCs sold by 2025.

2022 Update
Game consoles computer graphics hardware market size worldwide 2015 2024

In 2020, the global game consoles computer graphics market was worth $12 billion U.S dollars with forecasts suggesting that by 2022 this will rise to over $17 billion US dollars.

2022 Update

At the time of November 2021, 68.34% percent of steam users reported using an Intel Processor compared to 31.66% who were using AMD processors

2022 Update

The PC gaming industry in the United Kingdom added approximately £2.9bn in gross value to the UK economy in 2019 – this is an increase to the previous year’s GVA (Gross value added) of £2.6bn

2022 Update

The PC gaming industry and it’s employability when last recorded in 2019 forecasted roughly 27,000 individual members however this saw a decrease in employment when compared to 2017 which saw it’s peak of employability in the industry at 30,000.

2022 Update

In 2020, the global online PC gaming market at the time was worth 42.2 billion US dollars, this is projected to increase to 46.7 billion US dollars in 2025. PC gaming growth however is expected to slow down in the next few years due to the consumer intake of console gaming that consumers have acted upon

Impact of COVID-19

2022 Update
PC and laptop gaming penetration in the United Kingdom UK from 2007 to 2021

Between October 2020 to January 2021 a survey of UK adults aged 16+ found that 25% of respondents had ever played games through a PC, laptop of netbook which has further penetrated the PC gaming market upwards of 10% from the previous year of 10%. COVID-19 may be an influencing factor on the penetration around this market.

2022 Update

As a result of the COVID-19 pandemic in 2020, many people turned to video gaming as a form of entertainment during long periods of lockdown. During a survey conducted in the United States in June 2020, PC gamers stated that their time spent playing fighting games increased by 24% following Battle Royale (19%) and MOBA (14%). Strategy/Puzzle (-29%), Sports (-16%), and RPG (-11%) saw the biggest decrease during the COVID-19 pandemic.


2022 Update

Counter Strike: Global Offensive was the most popular game on Steam in December 2021 with an impressive 554 thousand average concurrent players per week. Following this comes Dota 2 (416,636), PUBG: Battlegrounds (158,518), Apex Legends (126,073) and New World (79,628).

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