Esports Gaming Statistics

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The esports gaming industry has been on an upward trajectory for some time now, showing impressive year-on-year growth and reaching a combined global audience of 495 million people in 2020. The industry’s growth was slowed somewhat in 2020 due to the global coronavirus pandemic putting a halt on many live events across the globe. The global esports market revenue has been predicted to hit $1.1 billion in 2020, but ultimately fell just short of this, bringing in $1.06 Billion instead.

Esports prize pools continue to rise though, with Fortnite offering the biggest 2020 prize pool with a combined prize pool of $10.3 million. The top ten esports tournaments offered a combined prize pool of $177 million in 2019 – so it is clearly still a huge and growing industry to be involved in.

The esports worldwide audience totalled over

0 million
in 2020

The esports worldwide audience totalled over 495 million in 2020

Statista, 2020

the worldwide esports market revenue was worth

$ 0 Billion
in 2020

In 2020, the worldwide esports market revenue was worth $1.06 Billion

Statista, 2020

The League of Legends World Championship Finals reached a record-breaking

0 Million
Average Minute Audience (AMA) in 2019

The League of Legends World Championship Finals reached a record-breaking 21.8 million Average Minute Audience

Riot Games, 2019

Fortnite had the biggest esports prize pool in the first half of 2020

$ 0 Million

Fortnite had the biggest esports prize pool in the first half of 2020 of $10.2 million

Esports Observer, 2020

The Top 10 esports tournament prize pool totalled

$ 0 Million
as of November 2019

The Top 10 esports tournament prize pool totalled $177 million as of November 2019

GoldenCasinoNews, 2019

Global esports revenues will grow to

$ 0 Billion
in 2020

Global esports revenues will grow to $1.1 billion in 2020

Strive Sponsorship, 2020

Overview

Esports has moved on from being a niche industry that brought in a few thousand viewers for the biggest tournaments. Now, the worldwide esports audience totals over 495 million people, and is only expected to increase. One event, the Leage of Legends World Championship Finals, managed to pull in a record-breaking 21.8 million average minute audience when it aired in 2019.
Sources:Statista, Riot Games

2018 Update

​19% of U.S. gamers said they watch eSports live streams regularly, 19% said they watch it occasionally, and 9% of them said they watch it rarely. (Statista, 2017)​

2018 Update
2018 Update

Market Leaders

As esports continues to branch out and grow as an industry, so do the games and teams involved, and the prize pots offered to winners. In 2017, Dota 2 accounted for the most distribution of annual prize pools, covering a total of 34.3% of the total worldwide prize pool. This has since been taken over by Fortnite that offered up a total of $64.42 million in prizes in 2019 compared to Dota 2’s $46.97 million.
Sources: Statista

2020 Update
Statista, 2020
2020 Update

Top esports game by cumulative prize pool

Statista, 2020
2020 Update

Global esports market revenue

Statista, 2020
2020 Update

Unique viewers in top esports tournaments

Statista, 2020
2020 Update

Top esports teams by earnings

Statista, 2020
2020 Update
Statista, 2020
2020 Update
Statista, 2020
2020 Update
Esports Earnings, 2020
2020 Update
Esports Earnings, 2020
2020 Update
Esports Earnings, 2020

Marketing & Advertising

As the world of esports continues to grow, more and more businesses want a slice of the pie. Because of this, we have seen the marketing and advertising side of esports grow alongside the industry over the last few years as well. Sponsorship and advertising spend has steadily increased from $124.41 million in 2017 to $277.29 million in 2019, and is expected to reach $634.03 million by 2023.
Sources: Statista

2018 Update

32% of the eSports fans as of May 2017 said that they would definitely try products shown during eSports games while 31% said they would somewhat agree with the statement. (Research Now, 2017)

2020 Update

Esports sponsorship and advertising spending worldwide

Statista, 2020
2020 Update

Esports market revenue worldwide

Statista, 2020
2018 Update
2018 Update
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Esport Betting

As the prize pools, and therefore the stakes, continue to rise in the world of esports, so does the world of esports betting. As with any sports, betting on the outcome of top esports tournaments is becoming a big business. While it still pales in comparison compared to sports betting, this is set to rise. In 2019, esports betting took up only 1.6% of sports betting, but by 2024 this is expected to 3.2%. Most of this betting takes place in Europe (with 44.5% share of the market) and Asia/ Middle East (with 40.7%).
Sources: igamingbusiness

2018 Update

The total bets of eSportsbook betting were expected to cover 92.6% of the estimated total amount wagered on eSports on cash gambling sites around the world in 2016. (eSports Betting Report, Narus Advisors, 2016)

2020 Update

Total global esports betting gross win

igamingbusiness, 2020
2020 Update

Esports betting as a percentage of sports betting

igamingbusiness, 2020
2020 Update

Regional split of global esports betting

igamingbusiness, 2020
2018 Update

Leading the distribution of the eSportsbook total amount wagered worldwide in 2016 is League of Legends, covering 38% of the shares. (eSportsBettingReport, 2016)

2018 Update
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Esport Startup Funding

The rapid growth of the esports market has seen a number of start ups appear within the industry covering everything from stat tracking to communication. The biggest esports-related start-up in the US has been the VoIP messaging service Discord, with venture capital of $50k, followed up by Skills which received $25k in venture capital. Investment in esports companies around the world is set to increase year on year with an 18.8% growth from 2016 to 2017.
Sources: CB Insights, TNL Media

2018 Update
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