Twitch statistics, trends and data
Due to COVID 19, Twitch saw a viewership growth of
The global pandemic which spread across the world in 2020 was a threat to the entertainment industry and whilst cinemas were closed, people turned to home entertainment and eSports during the periods of isolation. This helped Twitch in bolstering their viewership ratings.
As of February 2022 the United States have amassed the most traffic of
United States accounted for over 21.1% of the site traffic worldwide. Germany accounted for a further 6.9%. The website have seen massive growth during coronavirus related lockdowns since 2020.
As of April 2022, battle royale game Fortnite has averaged a viewer count of
While Fortnite is currently averaging a little below 100,000 average viewers it has still taken a bit of a dip compared to it’s peak in 2018 to where in July of that year the game saw an average viewer count of 205,000.
Popular MOBA game, League of Legends generated a recent viewership of
The popular MOBA game saw a peak of 280,000 concurrent viewers in October 2021 when animated series Arcane was released simultaneously. League of Legends is not only a popular game amongst players but amongst eSports viewers too.
In December 2021 Twitch approximately had
While the 7.57 million active streamers is a big database, it is still down from the peak that was hit in January 2021 of 9.89 million active streamers.
In Q1 2022, Twitch have recently recorded a total of
2.84 million concurrent viewers were last logged in during Q1 2022 however comparing to the previous quarter it seems to have a drop off of 7.7% when comparing Q1 2021 of 2.94 million.
In the United States, the dominant live-streaming platform as of February 2021 was Twitch with a share of respondents of 47%. Second came YouTube Gaming with 40% and third was Facebook Gaming at 16%.
In Q1 2022, Twitch saw the most hours watched with a total of 6.1 billion hours watched within the first quarter of 2022. Second came YouTube Gaming with a total 1.1 billion hours watched.
Out of all quarter 1s within 2019 to 2021, Q1 2021 saw the most hours of video game live streams watched amongst all platforms with an average of 8.8 billion hours watched. This is up from 3.6 billion hours the two years previously.
By revenue share however, Twitch only amassed a total of 22% share within leading video content platforms in 2020, 60% of the share was labelled as ‘Other’.
The majority of desktop traffic that comes through to Twitch is through Direct 86.47% with an additional 7.47% coming from Social. No traffic comes from Display Ads only grasping 0.02% of traffic referred.
41% of Twitch’s userbase consist of 16 to 24 year olds which was last recorded in 2019. The second most popular age group was between 25 to 34 years old.
English has stayed the predominant language spoken on Twitch worldwide as of May 2021 with a share of 55.9%. The second most popular language after this was Spanish at 11.3%.
Twitch’s userbase is continually growing, with it to be forecasted that the userbase with reach 46.5 million it’s projected that by 2024 that this number will reach 51.6.
Last recorded in 2019, the distribution of Twitch users by gender saw it 65% Male with 35% being Female.
Amongst countries, Twitch.tv’s distribution of traffic sees it being redirected to the United States with a total regional distribution of 21.2% with it being last recorded in February 2022.
In result of the pandemic, Twitch amassed a total of 10% increase in viewership following the result of it. However, this didn’t surpass YouTube Gaming’s of 15% in that same period.
A survey conducted by Statista saw that the majority of respondents interacted with a video game streaming service on the acts of a subscription (58%), following came on the act of a donation (28%).
Worldwide the accumulative watch hours peaked at 6.1 billion from when it was last recorded during the first quarter of 2022. This is progress compared to the previous quarter which was Q4 2021 that netted a total of 5.7 billion.
As of Q1 2022, Twitch currently have a concurrent viewership of 2.84 million, this is a jump from the last quarter of 2021 that netted a concurrent viewership of 2.58 million.
In the United States, only 53% have said that they engage with video game streaming platforms to either broadcast or to spectate channels. A further 55% have mentioned they do not use these sites.
Channels & streamers
Twitch has continually been able to grow their internal database, with 2021 marking the company being able to exceed over 100,000 in concurrent channels on the website globally.
As of the beginning of 2022, Fextralife is noted as the most popular streamer by total views with an accumulated total of 1.8 million views. Following this channel is Riot Games with 1.3m views.
As of 2021, the most popular channel through peak all time concurrent viewers is ‘TheGrefg’ who streams games such as Fortnite and Just Chatting reached 2.39 million concurrent viewers – this is currently a record peak amongst the platform.
As of 2021, the most popular Twitch channel remains to be Tyler Blevins – nicknamed ‘ninja’ on Twitch with a total of 17.4 million followers on the platform as of February 2022.
As of January 2022, Rust logged in the most viewers at a peak rate of 917,700 in the preceding 30 days of the time that it was recorded in January.
In regards to CSGO on Twitch, it took a dip as of April 2022 with an average of 81,000 viewers. CSGO had peaked in recent months in February 2022 with an average viewership of 100,000 and November 2021 of 111,000 due to the PGL Major in Stockholm.
As of March 2022, Elden Ring has become the most watched video game with a total of 74.7 million hours watched weekly logged in. Grand Theft Auto V comes in second with a total of 29.7 million and League of Legends came in third with 28.4 million.
VALORANT became Twitch’s most popular new IP through hours watched by that the game accumulated a total of 737 hours on the game through the live-streaming platform.
By categories, Just Chatting was the most popular genre to watch in 2021 – logging in over 3 billion hours of global watch time. Following this is Grand Theft Auto 5 at 2.1 billion and League of Legends at 1.8 billion.
In the second half of 2020, creators and their modes imposed over 3.9 million permanent channel bans and an additional 4.5 million temporary timeouts. The number of bans had increased 72% compared to the previous fiscal period.
71.4% of live content occurred on channels that had Twitch’s AutoMod feature actively monitoring chat for harmful messages. At the same time however, 86% of content was watched in channels with at least one active moderator.
While close, United States also were amongst the first country to have most Twitch downloads amongst the Google Play Store with 945,636. Spain was nearing to be on par with United States with a total of 951,641 downloads.
In April 2021, video streaming audiences across major platforms watched approximately 326 million hours of mobile battle royale content. Mobile MOBA gaming streams only generated 98 million monthly hours of watch time.
During Q1 2021, United States managed to amass the total iOS downloads with 2.1 million, the following country after this was United Kingdom with 469,165.
Q4 2021 saw the platform generate a total of 74.9 million U.S dollars in revenue generated from the mobile application, however 18 million was lost compared to the previous quarterly progress of 92 million U.S dollars.
As of Q4 2021, the Twitch live streaming application generated 15.5 million downloads to devices worldwide. The platform’s downloads have significantly increased since 2020.