Online Gaming Statistics 2021

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In our ever-connected world, online gaming has seen considerable growth in recent years – thanks, in no small part, to the rise of mobile gaming. The online gaming market is predicted to reach a value of $79 billion by 2025 as more and more people move to game online. This growth is mirrored in the increase in internet gaming traffic too, which we see increasing from 33.7 Exabytes in 2015 to an impressive 127.8 Exabytes in 2020.
And, as more and more people choose to buy their games digitally instead of physical copies, with 80% of video games now being digital, this number is expected to continue to grow. This has been echoed in next-gen consoles releasing digital-only versions at lower costs to cater for this growing digital-only market.
Sources: Cisco, Entertainment Retailers Association, Adroit

Globally, Internet gaming traffic will reach

0 Exabytes
per month in 2020

Globally, Internet gaming traffic will reach 127.8 Exabytes per month in 2020, up from 33.7 Exabytes per month in 2015

Cisco, 2020

Video game sales are now

0 %
digital rather than physical

80% of video game sales are now digital, rather than physical copies

Entertainment Retailers Association, 2020

The Online Gaming Market is predicted to hit a value of

$ 0 Billion
by 2025

The Online Gaming Market is predicted to hit a value of $79 billion by 2025

Adroit, 2020

Overview

With the online gaming market predicted to hit a value of $79 Billion by 2025, it’s easy to say it’s going to remain popular for some time. And, it’s easy to see why when you learn that global internet gaming traffic will reach a whopping 127.8 Exabytes per month in 2020, up from 33.7 Exabytes per month in 2015. And since online gaming spreads across PC, mobile, and console, these numbers will always be high.
Sources: Adroit, Cisco

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Limelight, 2019
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ESA, 2020
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Statista, 2020
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Limelight, 2020

Online Gaming Platform

Online gaming platforms have been growing in popularity over the last few years with services like PlayStation Plus, Xbox Live, and Nintendo Online becoming an almost necessary expense for console gamers and game streaming services like Google Stadia, Nvidia GeForce Now, and Apple Arcade also launching. While 42% of gamers in the US don’t subscribe to any of these online platforms, 39% pay for PlayStation Plus each month, and 33% pay for Xbox Live – so it is still a significant percentage.
Sources: Statista

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ESA, 2020

Leading Games

The most popular games in today’s market are online games, mostly FPS games, like PUBG, CS:GO, and Dota 2. And, with mobile gaming being the most popular platform in 2020, games like Candy Crush and Angry Birds are also on the top of these lists. Free to play games look set to continue to dominate the market as well, as reports predict it will grow by 12% by 2022.
Sources: Medium, SuperData Research

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Social Gaming

It’s no surprise that 81.5% of the social online gaming market belongs to app-based online gaming. Mobile gaming has become so popular in recent years that the majority of gamers indulge in mobile gaming regularly. But, with the rise of social media over the last few years, games rooted on social networking sites have seen considerable growth too. Candy Crush Saga had approximately 10 million daily active users on Facebook as of January 2018.
Sources: PwC;Venture Beat, GameHunters Club

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