Tencent statistics, trends and data
In 2021, Tencent-owned game PlayerUnknown's Battlegrounds amased a total of
Tencent-owned game, PUBG Mobile had a global player spending of $270 million U.S dollars as of August 2021. This is a huge jump up from the previous year with $221 million in revenue.
Tencent-owned game Honor of Kings saw China as the majority revenue share with a total of
As of March 2022, Honor of Kings – a title occupied as one of the highest earning mobile games in the world have found themselves dominant in the Chinese market with a total revenue share of 96.6%.
Tencent currently has over
Currently 73 are in force with a further 5,161 pending.
As of 2021 there is a total of over
Headquartered in Shenzhen, there is a total employee count of 112,800 employees. Most of these employees are based in the Special Economic Zone of Shenzhen.
In Q4 2021 the total fintech revenue for Tencent was
Online games such as Honour Kings, PUBG Mobile and Peacekeeper was the driving forces for the segment, apart from fintech – live streaming and video streaming subscriptions generated higher income.
In 2021, Tencent amassed a total of over 560 billion yuan in revenue, they are up in revenue from the previous year of 2020 of 482 billion yuan.
As of Dec 2021, Tencent have reached a total of 112,771 employees whom most were based around the zone of Shenzhen, China. These numbers seem expected due to the tech giants expanding to online gaming, digital music and live streaming markets.
By value, Tencent amassed most of their revenue through value-added services with a total of 291bn yuan, second came fintech (Financial Technology) with a total of 172bn yuan in 2021.
By market value, Tencent hold first as largest Chinese public company with a total value of $773bn U.S dollars in 2021.
As of 2021, Tencent is the leading Asian brand worldwide with a brand value of $240bn U.S dollars
Tencent Holdings, a Chinese multinational technology and entertainment company current sits 7th largest company in the world with a total market capitalization of $773bn U.S dollars.
Tencent-owned WeChat ranks 5th most popular social network globally with active users of 1.2 billion as of January 2022
WeChat Mini Programs have seen good progress leading into 2021 with a daily active users of 450 million users. These programs provide advanced features such as e-commerce, coupons and task management.
Within WeChat, different life services are operated within the application. WeCom amassed a total of 180 million monthly active users – more than ten million being companies and organizations.
WeChat saw gradual growth within all quarterly progress in 2021 from 1,241bn monthly users in Q1 to 1,268bn users in Q4.
As of 2021, there are a total of 968 million users on WeChat to where it’s forecasted by end of 2022 this will crack the 1 billion userbase and further in 2025 it will forecasted to reach 1.1bn users worldwide.
Over the past decade, Tencent have invested heavily in the gaming business. As of 2021, the game have crossed a total of 174 billion yuan – a drastic change from 15 billion in 2011.
Tencent being the largest game publisher have made investments across the gaming industry, most notably when Tencent purchased a 93 percent ownership stake in Riot Games for 400 million U.S dollars.
Last recorded in 2020, Tencent-owned video game PUBG Mobile amassed the most revenue amongst the other Tencent-owned games with a total of 1.7bn U.S dollars.
In 2021, Tencent amassed the most of their gaming revenue through online games with a total of 174bn¥, second came smartphone games with a total of 164bn¥ following with PC-client games of 45bn¥.
As of 2020 when last recorded, Tencent lead all gaming companies publicly with a total revenue of $6.7bn U.S dollars, according to Newzoo.
Gaming & innovation
In 2021, Tencent spent a total of 51bn¥ on Research and Development – compared to the previous fiscal year of 2020 of 39bn¥. Approximately 43bn¥ was employee benefits expenses.
As of 2021, Tencent hold 64 edge computing patents making them the 20th biggest company worldwide in edge computing patent filling.