What is Nvidia’s DLDSR and how to enable it

DSDR, FSR, RSR, DSR, how many more initialisms are we going to get confused by

rtx 30 series gpu

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In their newest game-ready driver, Nvidia has released plenty of other features than just updates for upcoming games. Alongside support for the PC God of War and Rainbow Six Extraction, they released DLDSR (Deep Learning Dynamic Super Resolution). The software is an AI way to improve the quality of your game without the loss of a great deal of framerate. This is a near double improvement of their previous DSR solution. The feature is limited to RTX cards only due to their Tensor cores but will work in most games.

For instance, previously for a 1080p resolution display, DSR 4x would upscale the game to a 4k resolution and downsample it to 1080p to enhance the detail, edges, and shimmering of the image. With the new AI solution, there is a promise of it requiring only half that power. So the same 4k resolution in FSR now only requires 2.25x in DLDSR, which will greatly improve performance. With DSR what may have lost nearly 40 FPS will only lose a couple according to the Prey screenshot below.


How to enable DLDSR

First, you want to make sure to update your Nvidia drivers, either through experience or straight from Nvidia’s website. With which you want to have driver version 511.23. Newer drivers will also have the feature but this is the first one with the feature released on January 14th.

DLDSR Update

Once you have the driver ready you have to open the Nvidia control panel. This can be either done by right-clicking the Nvidia icon in the tray or right-clicking on your desktop.

In the control panel, on the left-hand side under the 3D settings tab select “Manage 3D settings”. After that loads in global settings find the option for DSR-Factors and there you can choose the option for DL scaling.

enable DLDSR

After applying the settings you can enjoy the feature in most games as long as you have an RTX GPU. Which will give you even better quality of games at a fraction of the framerate cost.