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MTG Crimson Vow Spoilers – All new cards coming to Magic’s next set

Hey little vampire, what have you done?

Updated: Oct 31, 2021 12:10 am
MTG Crimson Vow Spoilers – All new cards coming to Magic’s next set

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The event of the century is coming and you’re cordially invited to slap some cards on tables, virtual or physical in the coming weeks. Following on from Midnight Hunt, Crimson Vow is more focused on vampires and the unknown, rather than the werewolves and their body horror compatriots.

It’s also currently spoiler season, with almost every day featuring new cards being dropped for us to ogle at until the release date of November 19th. While I’m not expert on Magic and actually rather bad, I will be giving a few little opinions about cards here and there, which you’re more than welcome to shout me down in the comment below.

Midnight Hunt didn’t really strike where it should, introducing a lot of cards that felt too slow for the current Standard meta and on Magic Arena, felt out of place without the entirety of Magic to fall behind it to help speed it up in Historic mode.

I think these cards will be more useful in Commander, but that can be said about a lot of cards in the current Magic production line. It is fun however, to cash in a tonne of wild cards and then it completely flop in the ladder, but that’s just my little fun time game.

Anyway, here’s all of the current spoilers for Magic: The Gathering’s next set, Crimson Vow:

CardJoel’s Two Cents
Magic crimvow 89Magic crimvow 90I love building around weird enchantments and this is like the best of both worlds. Not only do I get to have fun with a strange card, but when it flips over, I get the added benefit of closing the game.
Magic crimvow 87Magic crimvow 88Tokens you say? This will slot nicely into whatever Anointed Procession deck I make next for Historic. The other side seems a bit too reliant on having those blood tokens though.
Magic crimvow 85Magic crimvow 86Runo seems a little out place in a standard format where there’s minimal choices out there and most if not all Shapeshifters in the set don’t fit the bill for the first side, leaving the deck all over in terms of what creatures you’re going to have.
Magic crimvow 81Magic crimvow 82I’m gonna swing and I’m gonna swing hard. Then I’m going to flip over and swing hard again.

(This seems like a shoe in for some red decks to close out their games)
Magic crimvow 83Magic crimvow 84An incredibly cheap, yet powerful two-drop that then comes back as something even better? I’m in.
Magic crimvow 31The first card I think they revealed with the words “Cleave” in. The new mechanic is already the type of thing I want to see more of, especially if it results in more things like Dig Up.
Magic crimvow 79Magic crimvow 80Have a player discard a card and draw a card for revealing a gross eye ball? Delightful.
Magic crimvow 22The bride herself! This is expensive, but in the current meta, it’s not a problem. I really like the look of this card, but I think it’ll fare better in Commander.
Magic crimvow 26A partner for our previous vampire that makes blood tokens. I could see this card going in a cheaper shapeshifter deck.
Magic crimvow 42This is just a reverse version of Mentor and yet another rather boring Green/White legendary creature that will slow down games of Arena.
Magic crimvow 23Oh no, they made him hot. Scry and draw for life? I think this card might just do fine, if a bit forgettable.
Magic crimvow 25More cleaving and it seems absolutely vital you do, unless you’re positive you’ll win. These gamble cards are never fun.
Magic crimvow 41White, life gain and +1/+1 counters? Boy, I can’t wait to be fed up of this card.
Magic crimvow 21My eyes rolled when I saw this card, then I saw that I can do it for me and now I want four of these.
Magic crimvow 3I don’t know where this even fits in constructed outside of Commander.
Magic crimvow 15More enchantments! More tokens! More things! It does seem it’ll limit the deck building, but with new enemy dual lands coming in on top of what we’ve already got, it seems easy to get going.
Magic crimvow 27There’s no randomisation, even though we’re now two sets on from the D&D themed set that had dice rolls. Will be interesting to see how this goes in the physical game.
Magic crimvow 12A card to interact with the previous sets more equipment focused cards, but honestly? Just dropping this down and getting two basic +1/+1 counters on a creature is more than enough.
Magic crimvow 28I get rid of my deck and then only get to put a card into my hand? Me thinks this is draft chaff.
Magic crimvow 17This works at both ends of the game! Yes!
Magic crimvow 34Again, another card for the Commander pile, unless you’re willing to go the Shapeshifter route.
Magic crimvow 19Chandra is back! In a dress! Damage with additional mana to help fund your turn is a great thing for three mana.
Magic crimvow 30Bin what you have, hope you don’t draw into a glut of land cards.
Magic crimvow 10Make the corpses from the last set fly!
Magic crimvow 37Angels seem to be a big focus in the last year or so, but now everything can be an angel. This is hell!
Magic crimvow 1This is your dedicated Commander card of the set! Why would you play this with just two players?
Magic crimvow 35Exploit seems to be a great way to bin off a lot of the tokens that are now dying after either attacking or doing an action.

This card just does about everything, which is very fun.
Magic crimvow 20It’s a dragon! I like this card a lot right now, I just hope it doesn’t overbear the meta like the gold making dragon from Kaldheim.,
Magic crimvow 95Magic crimvow 96Large boy. See you in draft.
Magic crimvow 93Magic crimvow 94An interesting common, I think that the Disturb cost might be a bit too much for what it does.
Magic crimvow 77Magic crimvow 78Green and +1/+1 counters, name a better combo! I’ll feel like Oprah giving away cars.
Magic crimvow 53
Magic crimvow 52
Magic crimvow 91Magic crimvow 92
Magic crimvow 51
Magic crimvow 75Magic crimvow 76
Magic crimvow 45I’m going to draw so many cards.
Magic crimvow 47For the cost, what an utterly bizarre decision to limit something as simple as reducing the power of a card like this.
Magic crimvow 54It’s another draft chaff menace!
Magic crimvow 8Pauper players get their one and only useful card. So far.
Magic crimvow 18At least the Enchantment focus has a card to give an upside.
Magic crimvow 13Word soup. This seems like a great way to get your reanimation schemes going.
Magic crimvow 46Potential to counter a spell early on with just a singular mana? I don’t think you’ll want this as anything but a last resort for a player all tapped out later in the game, but a nice reward for a limited deck build.
Magic crimvow 39Making things cheaper is my kind of card. I want to put some counters on it so it lasts longer.
Magic crimvow 55Artifact chaff.
Magic crimvow 48Limited range on a more expensive shock, but you get a token. Not worth it.
Magic crimvow 38Magic crimvow 40Magic crimvow 33Magic crimvow 36972099A7 89F7 47B4 8D67 85DF11C83E2DEnemy lands! More duals is always welcome, especially as these are colour pairs not seen under these conditions before.
Magic crimvow 32It’s one of those red cards on a stick! It has legs! It’s a shame it doesn’t have a way to continuously do it, but having a 3/3 body on the ground is more than enough.
Magic crimvow 43Your average rare land that has a bunch of requirements, but should be pretty useful in a vampire deck.
85167086 9B32 4A46 8ADA CE09C0CA6471EEEA805C 0378 4A78 B6CB 99C7D7CA8CFDDon’t invite them in, your Commander group will have an answer.
6E7EC4DA 68D7 4D08 904F CF2B2EC138E2An intriguing proposition, if you have enough of one type in your deck.
C1E1331C FAA6 4B46 92C3 3220DD80E549Draft, draft, draft.

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