MTG Crimson Vow Spoilers – All new cards coming to Magic’s next set
Hey little vampire, what have you done?
WePC is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more
The event of the century is coming and you’re cordially invited to slap some cards on tables, virtual or physical in the coming weeks. Following on from Midnight Hunt, Crimson Vow is more focused on vampires and the unknown, rather than the werewolves and their body horror compatriots.
It’s also currently spoiler season, with almost every day featuring new cards being dropped for us to ogle at until the release date of November 19th. While I’m not expert on Magic and actually rather bad, I will be giving a few little opinions about cards here and there, which you’re more than welcome to shout me down in the comment below.
Midnight Hunt didn’t really strike where it should, introducing a lot of cards that felt too slow for the current Standard meta and on Magic Arena, felt out of place without the entirety of Magic to fall behind it to help speed it up in Historic mode.
I think these cards will be more useful in Commander, but that can be said about a lot of cards in the current Magic production line. It is fun however, to cash in a tonne of wild cards and then it completely flop in the ladder, but that’s just my little fun time game.
Anyway, here’s all of the current spoilers for Magic: The Gathering’s next set, Crimson Vow:
Card | Joel’s Two Cents |
---|---|
I love building around weird enchantments and this is like the best of both worlds. Not only do I get to have fun with a strange card, but when it flips over, I get the added benefit of closing the game. | |
Tokens you say? This will slot nicely into whatever Anointed Procession deck I make next for Historic. The other side seems a bit too reliant on having those blood tokens though. | |
Runo seems a little out place in a standard format where there’s minimal choices out there and most if not all Shapeshifters in the set don’t fit the bill for the first side, leaving the deck all over in terms of what creatures you’re going to have. | |
I’m gonna swing and I’m gonna swing hard. Then I’m going to flip over and swing hard again. (This seems like a shoe in for some red decks to close out their games) | |
An incredibly cheap, yet powerful two-drop that then comes back as something even better? I’m in. | |
The first card I think they revealed with the words “Cleave” in. The new mechanic is already the type of thing I want to see more of, especially if it results in more things like Dig Up. | |
Have a player discard a card and draw a card for revealing a gross eye ball? Delightful. | |
The bride herself! This is expensive, but in the current meta, it’s not a problem. I really like the look of this card, but I think it’ll fare better in Commander. | |
A partner for our previous vampire that makes blood tokens. I could see this card going in a cheaper shapeshifter deck. | |
This is just a reverse version of Mentor and yet another rather boring Green/White legendary creature that will slow down games of Arena. | |
Oh no, they made him hot. Scry and draw for life? I think this card might just do fine, if a bit forgettable. | |
More cleaving and it seems absolutely vital you do, unless you’re positive you’ll win. These gamble cards are never fun. | |
White, life gain and +1/+1 counters? Boy, I can’t wait to be fed up of this card. | |
My eyes rolled when I saw this card, then I saw that I can do it for me and now I want four of these. | |
I don’t know where this even fits in constructed outside of Commander. | |
More enchantments! More tokens! More things! It does seem it’ll limit the deck building, but with new enemy dual lands coming in on top of what we’ve already got, it seems easy to get going. | |
There’s no randomisation, even though we’re now two sets on from the D&D themed set that had dice rolls. Will be interesting to see how this goes in the physical game. | |
A card to interact with the previous sets more equipment focused cards, but honestly? Just dropping this down and getting two basic +1/+1 counters on a creature is more than enough. | |
I get rid of my deck and then only get to put a card into my hand? Me thinks this is draft chaff. | |
This works at both ends of the game! Yes! | |
Again, another card for the Commander pile, unless you’re willing to go the Shapeshifter route. | |
Chandra is back! In a dress! Damage with additional mana to help fund your turn is a great thing for three mana. | |
Bin what you have, hope you don’t draw into a glut of land cards. | |
Make the corpses from the last set fly! | |
Angels seem to be a big focus in the last year or so, but now everything can be an angel. This is hell! | |
This is your dedicated Commander card of the set! Why would you play this with just two players? | |
Exploit seems to be a great way to bin off a lot of the tokens that are now dying after either attacking or doing an action. This card just does about everything, which is very fun. | |
It’s a dragon! I like this card a lot right now, I just hope it doesn’t overbear the meta like the gold making dragon from Kaldheim., | |
Large boy. See you in draft. | |
An interesting common, I think that the Disturb cost might be a bit too much for what it does. | |
Green and +1/+1 counters, name a better combo! I’ll feel like Oprah giving away cars. | |
I’m going to draw so many cards. | |
For the cost, what an utterly bizarre decision to limit something as simple as reducing the power of a card like this. | |
It’s another draft chaff menace! | |
Pauper players get their one and only useful card. So far. | |
At least the Enchantment focus has a card to give an upside. | |
Word soup. This seems like a great way to get your reanimation schemes going. | |
Potential to counter a spell early on with just a singular mana? I don’t think you’ll want this as anything but a last resort for a player all tapped out later in the game, but a nice reward for a limited deck build. | |
Making things cheaper is my kind of card. I want to put some counters on it so it lasts longer. | |
Artifact chaff. | |
Limited range on a more expensive shock, but you get a token. Not worth it. | |
Enemy lands! More duals is always welcome, especially as these are colour pairs not seen under these conditions before. | |
It’s one of those red cards on a stick! It has legs! It’s a shame it doesn’t have a way to continuously do it, but having a 3/3 body on the ground is more than enough. | |
Your average rare land that has a bunch of requirements, but should be pretty useful in a vampire deck. | |
Don’t invite them in, your Commander group will have an answer. | |
An intriguing proposition, if you have enough of one type in your deck. | |
Draft, draft, draft. |