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Runescape Desert Treasure II Further Changes Patch Notes

Updated: Aug 9, 2023 8:50 pm
Runescape Desert Treasure II Further Changes Patch Notes

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Runescapes’ grandmaster quest, Desert Treasure II, is going strong still. With changes and tweaks being added consistently, Jagex is keeping fans of the fantasy MMO hooked.

The latest patch notes have been released on the game’s official site. These changes have made further improvements to Desert Treasure II, including introducing a new loot system.

If you’re looking for the latest patch notes for Runescape, have no fear. We’ve got the latest round of updates right here for you.

Desert Treasure II Further Changes Patch Notes for Runescape

Desert Treasure II: Further Changes

We’re kicking this week’s round of Desert Treasure II changes off with a new loot system!

We’ve seen players getting extra Quartz after their first chunk and having nothing to do with them, so we’ve introduced a new way to use them. A mysterious new chest has appeared in the basement of the Ancient Vault, where you can exchange your spare Quartz for Dragon Plateskirts, Dragon Dart Tips, Soul Runes, and more!

Now for the bosses…

Vardorvis

  • The Prayer Projectile is now coloured green to indicate that it’s a Ranged attack.
  • At least one spike will always spawn when Vardorvis uses his Jump/Dash attack. This shouldn’t impact any current metas of killing the boss.
  • Players will no longer experience two consecutive ‘Blood Captcha’ attacks.

The Whisperer

  • You will now see Hitsplats for Sanity damage.
  • The Whisperer should no longer incorrectly do more attacks in a row than intended
  • The Whisperer’s entrails will spawn even if you’re no longer in the fight arena when the boss is defeated.
  • This boss should now correctly drop Clues.
  • The respawn timer has been decreased slightly.
  • Fixed some issues that would cause a Perfect Kill to fail.

The Leviathan

  • You’ll no longer receive the “Your melee attacks can’t reach the lure!” message when trying to Autocast in Melee range.
  • We’ve adjusted the colour of the Melee projectiles to be clearer for players with visual impairments.
  • Casting Shadow Spells should now grant the default cast XP.
  • Fixed some issues that would cause a Perfect Kill to fail.

Duke Sucellus

  • The vent attack during the preparation phase is no longer random, and is thus predictable.

We’ve also made some small adjustments to the mighty Soulreaper Axe!

  • The Soulreaper Axe will no longer prevent you from using its special attack if you don’t have enough regular special attack energy.
  • If a Phoenix Necklace’s healing effect procs, it will no longer reset ‘Soul stacks’.
  • Players can no longer pull up an interface to stall the ‘Soul stack’ timer.

And last but not least, a few miscellaneous changes:

  • A number of rewards have been given ‘inspect’ options, hinting at what players should do with them.
  • A new music track has been added for The Stranglewood.
  • We’ve made it clearer that players need to read a tablet before burning a boat inside The Scar.
  • We’ve made it clearer that players need a Key to unlock chests inside Lassar.

Other Changes

  • Ancient Icons can now be ground into 5,000 Ancient Essence using a Pestle and Mortar.
  • Players can no longer kill Apprentice Tamara during the Guardians of the Rift minigame.
  • Bounty Hunter is now accessible after 12 hours of login time, rather than 48, provided the player satisfies the other requirements.

PvP World Rota

The PvP rota has moved to Period B:

  • 560 – (UK) – PvP World
  • 319 – (US) – Bounty Hunter World
  • 579 – (US) – High-Risk PvP World
  • 561 – (UK) – Free-to-Play PvP World
  • 580 – (US) – LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been activated with this rota.

The PvP Arena is using ‘Main‘ loadouts in Ranked Duels and Tournaments this week.


Annie is a journalist interested in video games and tech news.

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