Baldur’s Gate 3 early access new class – Sorcerer
Sorcerers will be coming to Baldur's Gate 3 in the next big patch!
Since Baldur’s Gate 3’s early access launch, we’ve been drip-fed the classic Dungeons & Dragons classes. We started with Cleric, Fighter, Rogue, Warlock and Wizard. Then earlier this year we got Druid. Today, at the EGX London event, Larian announced the next class to be added to the early access will be Sorcerer!
Those familiar with sorcerer and D&D will know what distinguishes a Sorcerer from a Wizard. The man differences lay in the sorcerer’s slightly smaller spell list but access to more damaging spells.
They also have the metamagic mechanic, a feature which can buff the caster’s spells. Sorcerers also have a pool of points at their disposal, these are called sorcerer points and you use these for your metamagic.
Sorcerers, unlike most other spellcasters, are innately magical. They do not learn magic nor are they blessed or bestowed it, instead their magic courses through their blood.
It’s not all that surprising we’re getting sorcerer next. As much as some would have wanted another melee class, making sorcerers would have been a lot less tedious to do than Bard, Paladin or Barbarian who’ll require all sorts of new features. Sorcerers, on the other hand, will only need a few extra spells and the coding for metamagic.
As of now, we know that Larian will be adding all the ‘core’ subclasses to the finished game. We haven’t heard anything about the expanded subclasses just yet. But it’s still early access, so we’ll likely only get two subclasses until the full release.
Exactly how these class features will work, we’ll have to wait until the patch but at the very least… Here’s a quick run-down of what we should expect!
“Your innate magic comes from the wild forces of chaos that underlie the order of creation. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps you were blessed by a powerful fey creature or marked by a demon. Or your magic could be a fluke of your birth, with no apparent cause or reason. However it came to be, this chaotic magic churns within you, waiting for any outlet.”
These sorcerers are embodiments of the raw chaotic energy of magic. They are very powerful and, in my opinion, the better choice out of the two available subclasses.
Considering the EA game caps at level 4, you’ll only have access to two of this subclasses abilities:
Wild Magic Surge
When you cast a spell, you might have to make a d20 roll, if you get a 1, you’ll flare with chaotic magic and cause a wild magic surge. The effect from the surge can be beneficial but they can also be detrimental, they are completely wild and chaotic but immensely fun!
Tides of Chaos
With Tides of Chaos, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. But if you get a natural 1, a wild magic surge might happen.
This is a slightly more tankier sorcerer. As a sorcerer, you’ll have a d6 for you hit points, so you’ll be a lot squishier than others. This subclass grants a little more tankiness to the class.
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
|Dragon Color||Damage Type|
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Although we might not see any use of this just yet, as the only dragons we see in–game are the Gith’s and I have a feeling they might not be too receptive to chatting with us.
Your ancestral magic will begin to show itself upon you, you’ll be hardier, a lot more resilient and stronger. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
There will no doubt be new interactions throughout the game when you play as a sorcerer. Characters will certainly look at you more differently. Gale might have some special interactions with you as you are innately magical! Certain enemies or events will no doubt be different with this particular class at your disposal!
Not to mention, it might be especially fun to see if wild magic surges happen during interactions depending on rolls and choices.
Of course, something worth wondering is: will sorcerers get special illithid powers? No doubt! But what exactly might it be? Considering all the the powers give each class a massive buff, it’ll be interesting to see what sorcerer’s will be.
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