MW2 and Warzone Season 4 nerfs and buffs
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There’s plenty of content for fans to look forward to in Call of Duty: Modern Warfare 2 and Warzone’s Season 4 update, including new maps, new operators, new game modes, and more. But, with new updates comes patch notes and weapon balancing – and that means the buffing and nerfing of some of your favorite guns.
Nearly every weapon in the game will see a difference in feel, due to the change to Armor Damage, which increases the time it takes to kill. So, even if your favorite is not listed here, it likely will seem different the next time you pick it up in-game. The good news is that many weapons have multipliers being increased, so it’s not all nerfs.
These changes still will be significant to gameplay, so it might be time to update your favorite loadout if you feel inclined. The weapon balancing updates are down below:
MW2 and Warzone Season 4 buffs and nerfs
WEAPON BALANCING
These changes to Player Health and the application of Armor Damage ultimately result in the Time to Kill feeling slower, more consistent, and more reactable at every engagement distance.
While a select few Weapons are listed below, it is important to note that most Weapons will see their effectiveness altered as a result of the change to Armor Damage. For now, we will be retiring the term “Armor Damage” and any future changes that are Warzone specific will be followed by “Warzone Only.”
» Battle Rifles «
- Cronen Squall
- Full-Auto
- Bullets to Kill increased by 2 | Warzone Only
- Maximum Damage increased | Warzone Only
- Minimum Damage added | Warzone Only
- Semi-Auto
- Bullets to Kill increased by 1 | Warzone Only
- Maximum Damage decreased | Warzone Only
- Minimum Damage increased | Warzone Only
- Full-Auto
» Shotguns «
- Bryson 800
- Minimum Damage decreased | Warzone Only
- Head Multiplier increased
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Arm Multipliers increased
- Leg Multipliers increased
- Bryson 890
- Minimum Damage decreased | Warzone Only
- Head Multiplier increased
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Arm Multipliers increased
- Leg Multipliers increased
- Expedite 12
- Minimum Damage added | Warzone Only
- Leg Multipliers increased
- KV Broadside
- Mid Damage decreased
- Lockwood 300
- Minimum Damage decreased | Warzone Only
- Head Multiplier increased
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Arm Multipliers increased
- Leg Multipliers increased
- Hip to ADS Spread transition speed increased
- Becomes accurate faster after aiming down sights
- Mid Damage Ranges increased
- Mid Damage decreased slightly
» Submachine Guns «
- Fennec 45
- Bullets to Kill decreased by 1 | Warzone Only
Attachments
- FTAC Siege
- Akimbo FTAC Siege (NEW)
- Unlock through in-game Challenge: 25 Hip Fire Operator kills with the FTAC Siege
- Akimbo FTAC Siege (NEW)
- Kastov-74u
- KSTV-17 Barrel (NEW)
- Added to Kastov-74u progression, replaces 5.45 Tracer at Level 9
- Players who have progressed beyond this level will have it retroactively granted to their account following the launch of Season 4
- Added to Kastov-74u progression, replaces 5.45 Tracer at Level 9
- KSTV-17 Barrel (NEW)
- KV Broadside
- 12 Gauge Dragon’s Breath
- Close-range Damage increased slightly
- 12 Gauge Dragon’s Breath
Bug Fixes
- Fixed an issue with the SZ Aggressor-IR Optic where its ADS penalty was higher than intended
- Fixed an issue with 12-Gauge Dragon’s Breath residual damage where it would be counted as a headshot for scoring
- Fixed an issue that caused Death Effects to intermittently occur on incorrect bodies
- Fixed numerous incorrect Attachment unlock criteria
- Fixed an issue where the in-game challenge completed overlay for the KL40-M2 Drill underbarrel Attachment showed a placeholder name
- Fixed an issue causing the .300 BLK Overpressured +P ammunition to remain locked without unlock requirements, despite the Weapon being at max level
- Fixed an issue where Bipod Attachments were not blocked on some Weapons when using the canted iron sights