Home » Features » Everything Wrong With Tiny Tina’s Wonderlands

Everything Wrong With Tiny Tina’s Wonderlands

Is the whole franchise in trouble?

Updated: Aug 29, 2022 12:47 pm
Everything Wrong With Tiny Tina’s Wonderlands

WePC is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

Now that all DLCs from Season Pass to the game are released, here is everything wrong with Wonderlands.

Tiny Tina’s Wonderlands is the newest looter-shooter in the Borderlands franchise.

READ NOW: Best Blightcaller Starting Build – Tiny Tina’s Wonderlands Guide

The Premise of “Everything Wrong With”

To make everything clear, the “Everything Wrong With” series is focused on finding out what is wrong with a specific game.

It does not mean that the game is awful or outright bad. The focus here is purely on its flaws with some ideas on how to fix them at the end.

Tiny Tina’s Wonderlands is a fairly good game with a great story, maps, and characters, but it falls flat at what the Borderlands franchise should be about.

Everything Wrong With Wonderlands 1
Image via Gearbox Software

Everything Wrong With Wonderlands

Story and Quests

Overall Tiny Tina’s Wonderlands has a very good, funny, and witty story with some twists and turns.

The main issues here come from playing the story for the second time, for the third time, and for the hundredth time.

Tiny Tina’s Wonderlands does the same mistake Borderlands 3 did. That is having these story moments that cannot be skipped.

It is really awesome for the first time when you want to learn what is happening and enjoy the main or side stories

However, when you do your playthrough number 25 it is annoying, due to these being moments where you just stay there and listen to the same dialogue as before over and over again.

The series relies on replayability and should encourage players to beat the game multiple times.

Endgame Activities

The endgame in Tiny Tina’s Wonderlands is fairly different from the previous Borderlands games.

Here you have Chaos Chambers that make for a great addition. However, it is basically the only reliable way of farming in the endgame.

Similar to rifts from Diablo it is a great idea but works less in an FPS game. The fact that there is no focus on dedicated drops and farming enemies, but rather on completing Chaos Chamber Runs gets boring and tedious very quickly.

In addition to Chaos Chambers, you also have DLC Mirrors. These are four mirrors with short 10-20 minute runs.

They are somewhat similar to Chaos Chambers. There are new enemies, loot, cosmetics, etc. After completing a specific Mirror its item pool is added to Chaos Chambers.

You can also spin a Wheel of Fate at the end for a chance of dropping new items from the DLC.

Farming and Dedicated Drops

Farming is simply not fun after a couple of hours in Tiny Tina’s Wonderlands. The fact that there is one reliable way to farm items gets stale fast.

There are close to no dedicated farms in Wonderlands. And if there are, you are still better off farming Chaos Chamber Bunnies at the end of Chaos Chambers.

Additional Content – Everything Wrong With Wonderlands

Additional content, DLCs, or how they were called PLCs are quite a joke here.

The DLC mirrors just seem like they were cut out from the main game and sold separately. They feel integral to the rest of the game.

Even though they are cheaper and shorter, it is not worth spending $10 on a DLC that lasts 10 minutes and has no replayability value because legendary items added aren’t all that powerful.

Tiny Tina’s Wonderlands has tons of potential in terms of DLC. It is a game within a game, so you could do anything you want as DLC, and yet we get some small mirrors with no significant story and characters.

Wonderlands could very much benefit from big updates or story DLCs in Season Pass Year 2.

READ NOW: Best Tiny Tina’s Wonderlands Chaos 50 Build

Replayability – Everything Wrong With Wonderlands

Tiny Tinas Wonderlands Cover Art
Image via Gearbox Software

There are several issues with replayability with Wonderlands.

First of all, you have a lower chance of getting legendary gear early on in the game. You cannot skip a story’s dialogues or events without save-quitting the game, which is not always a good solution.

Lack of incentive in playing longer. You know nothing waits for you in the endgame apart from Chaos Chambers which makes almost every playthrough the same after level 40.

Not enough to build diversity and weapon imbalance. If something is cool, an interaction or weapon it often gets nerfed. Then repeat the same process until there are like one or two viable builds in the game.

It is a single-player game, it does not need to be nerfed to the ground. It can be fun and somewhat imbalanced.

RNG – Random Chance at Loot

Loot luck is the new mechanic in Wonderlands. It scales with multiple things like side activities, character level, Chaos level, and more.

It is a decent idea, but in execution, it makes that if you do not play the endgame you have very little chance of getting a legendary in your first playthrough.

This makes that some people might be put off by playing the game for 20 hours and not getting any legendary items.

It should be rare, but still, possible for casual players to get legendary items. Not as common as Borderlands 3, but it would hold new players for longer. That wait for the new legendary item to drop is priceless.

RNG (random number generator) is very offputting in Tiny Tina’s Wonderlands.

You basically do not have any dedicated loot farms, you need to count on luck while farming a legendary pistol that you will get a specific pistol, Masterwork Handbow for example.

Then you need the passives on the weapon to be good, the parts (there are multiple parts on one weapon), and often a specific element.

It creates a problem like Borderlands 3 had with anointments for a long time. You are not getting excited when the weapon you were farming for drops.

It still can be bad and not useable, because you need a specific element and variant. There should always be excitement when the weapon you were farming for drops, and not a disappointment because you know that the parts are awful.

You should always feel rewarded for farming, and even more in awe when a perfect gun drops, and not punished for spending time in-game.

Everything Wrong With Wonderlands 2
Image via Gearbox Software

Everything Wrong With Wonderlands – Conclusion

So here was everything wrong with Tiny Tina’s Wonderlands. It is not all of the things that the game does wrong, but solving some of these issues could give this game a second life.

The game tries some new things, and introduces new mechanics to the Borderlands franchise but misses the point of it all.

You never feel rewarded for spending time in the game, and the sheer amount of randomness is very discouraging, as well as the DLCs and the endgame.

Possible Solution Ideas

Here are some ideas on how to fix Tiny Tina’s Wonderlands or at least consider adding in Borderlands 4.

All of these are only our suggestions and not the perfect solutions to the problem.

  • More named enemies, all named enemies should respawn after the kill
  • Vastly divided loot pool
  • Every named enemy, side quest boss, or main boss should have up to three legendary items
  • You should not be able to drop duplicate cosmetic items and they should not count in the dedicated loot pool
  • Elemental rerolling – in addition to rerolling enchantments you should be able to reroll elements
  • Less RNG – class mods/armor should not have so many variables, some items have a chance of dropping in a perfect variant like one in a million easily
  • Dedicated drop rates at 30% per named enemy/boss. Around 10% drop chance at a specific legendary item
  • In addition to that, there should be a three-part variable system similar to Borderlands 2. It would allow for some items to be somewhat common like a 10% chance per farm source. However, if you want a specific variant of the weapon, prefix, or parts then its more like a 0.5%-2% chance, a healthy balance
  • One more rarity – one more tier above legendary which is very rare and powerful. Not many of these items like two per every gear type. For example two pistols, two assault rifles, two shields, and one class mod per character. It could be pearlescent or something like that
  • Better balance, scaling with levels. Legendary gear is less powerful during your playthrough. Then it should scale with Mayhem/Chaos levels so it is viable in the end-game and powerful if utilizing interactions between skills and multiple items
  • A way of respawning enemies without quitting the game
  • Buffs to everything – what we mean by that is that is the fact that it is a single-player game. It does not need to be perfectly balanced all the time. You do not need to nerf every interaction or weapon. Every weapon should feel unique, and not unusable
  • More endgame content – some two or three takedowns like Maliwan Takedown in Borderlands 3, raid boss chamber. A chamber with a random raid boss within that is very tough but will drop 5 guaranteed legendaries from world drop loot pool
  • Every gun should be in the world drop pool – if every item has a dedicated source then you can make every item world drop possible, this could create a lot of memorable moments where you got one of the best weapons in the game by pure luck

Related


Trusted Source

WePC’s mission is to be the most trusted site in tech. Our editorial content is 100% independent and we put every product we review through a rigorous testing process before telling you exactly what we think. We won’t recommend anything we wouldn’t use ourselves. Read more