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AMD’s FidelityFX Super Resolution Available Come June 22

Offering an open source nature, the new super sampling technology can be used with any game and over 100 current GPUs

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AMD hosted another enticing keynote at Computex this year, giving fans of AMD exactly what they’d been waiting for – information on some of their most anticipated products and technologies from the last 12 months.

One of the more exciting announcements made was the arrival of FidelityFX Super Resolution technology – AMD’s answer to Nvidia’s DLSS (Deep learning super sampling).

What Is AMD FidelityFX Super Resolution?

As stated above, AMD FidelityFX Super Resolution, or FSR for short, is AMD’s answer to Nvidia’s DLSS. For those unaware, Nvidia’s version of DLSS utilizes AI in order to upscale games to higher resolutions (generally UHD 4K) without a huge drop in general performance levels. In comparison, AMD’s version operates in a similar way, only their version doesn’t require machine learning to do it, effectively squeezing more performance from the hardware in question – including Nvidia’s very own GPUs.

That said, DLSS already operates to an incredibly high standard – with some scenarios boasting a 118% increase. That said, AMD’s keynote showcased clear – albeit hand-picked – benchmarks that showed FidelityFX boosting performance even further.

During the keynote, AMD stated that FidelityFX would offer four different upscaling ‘quality’ modes – all of which provide their own unique balance of in-game performance vs image quality. AMD’s Quality mode was the difference between the two technologies, offering a slight boost in performance without losing out on a tonne of visual detail – showcased nicely by a GodFall demo that managed 78FPS over the native 49FPS, respectively. That’s around a 59% performance increase for AMD’s demo rig – a PC consisting of a Radeon RX 6800XT – playing GodFall at 4K resolution in Epic settings with raytracing enabled. Impressive, to say the least.

GODFALL FidelityFX min

Utilizing the performance mode would see those figures increase exponentially, with an almost 3X boost (150FPS) over native conditions. And whilst many presumed this would have a rather painful impact on the visual experience – a live demo would actually suggest otherwise.

If that wasn’t impressive enough, AMD went on to test one of the competition’s popular GPUs (GTX 1060) in the same game with epic settings enabled. They utilized FSR quality mode and managed to increase the game’s FPS output by 41% – 27FPS to 38FPS. As you’ll likely know, DLSS only runs on RTX cards – meaning, AMD has managed to extrapolate additional performance out of their competitions cards where Nvidia couldn’t (or didn’t want to).

FidelityFX 32 min

What GPUs And Games Does FidelityFX Super Resolution Support?

AMD made it very clear that FSR would be an open-source technology, and such, almost any game, GPU, and CPU could utilize it. However, due to it being a relatively new feature, not all games will support it at this early stage.

As always, developers will have to work closely with AMD to utilize the technology – however, thanks to the open-source nature of it, this shouldn’t always be the case. AMD stated that there were currently “over ten game studios and engines” on board with the new tech, meaning we should see a tonne of supporting games and hardware in the near future.

Below is a list of all the latest games that support the tech:

  • Dirt 5
  • Microsoft Flight Simulator
  • The Riftbreaker
  • Resident Evil Village
  • Evil Genius 2 World Domination
  • Anno 1800
  • World Of Warcraft: Shadowlands
  • Serious Sam 4
  • Godfall
  • Detroit Become Human
  • Far Cry 6
  • Horizon Zero Dawn

For those that need a more comprehensive rundown of all existing and new games that support AMD’s FidelityFX Super Resolution, feel free to head over to the FidelityFX supported games list.

Monitor & PC Product Specialist AT WEPC

Charlie Noon

For as long as he can remember, Charlie has always been interested in computers and gaming. It all started with the Sega Mega Drive and then evolved into PC gaming in his early teens. CS 1.6 was his first go at competitive gaming which soon evolved into CS:Source and now CS:GO - a game that he still plays (almost exclusively) today. Throughout that period he has also been a keen PC builder and enthusiast - dedicating a large portion of his time to the craft. My current rig is an ASUS 5700XT with AMD's Ryzen 3600X.