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MW2 Season 5 Reloaded Patch Notes

Updated: Aug 30, 2023 4:32 pm
MW2 Season 5 Reloaded Patch Notes

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Every Call of Duty Modern Warfare II and Warzone season comes with a midseason update for even more content drops and fun to be had. Season 5 is no exception, with Season 5 Reloaded coming in strong.

Of course, with every update comes patch notes to not only let players know all that’s dropping, but updates to the core game as well. Bug fixes, balance changes, and more are all a part of patches revealed by the official Call of Duty website.

If you’re looking for the patch notes for the latest update to MW2 and Warzone, look no further. We’ve got everything you need to know right here.

Season 5 Reloaded Patch Notes for MW2

GLOBAL

BATTLE PASS

All Operators report to the AO’s previously-classified sector.

Three new weapons will all be available first in Battle Map Sector E0. Those who complete Sector E2, or who participated in the Faction Showdown Limited Time Event for Task Force 141, will be able to access Sector E0, which was previously classified.

In addition to a 30-minute Double XP Token and a 30-minute Double Weapon XP Token, which have their own challenges, this Sector includes the following weapons: the 9mm Daemon, Lachmann Shroud, and the Pickaxe.

OPERATORS

Mace

  • Once a U.S. Ranger and Jackal, now the vicious reinforcement for Shadow Company… Mace is back.

Lara Croft

  • Tomb Raider’s Lara Croft arrives as a Store Bundle Operator in Season 05 Reloaded! Experience the legendary adventurer, famous archeologist, and ultimate expert in the fields of archery, dual pistols, and other small-arms combat.

21 Savage

  • Prepare to go savage when the Slaughter King himself arrives in Call of Duty. 

EVENTS

Following the Faction Showdown Event earlier this season, Season 05 Reloaded brings new camo challenges! 

Complete a weapon category Camo Challenge to unlock a Weapon Camo for that entire category.

Complete all ten challenges to unlock the Mastery Weapon Camo, which can be equipped on all weapons once unlocked, and an event mastery Charm.

The challenges include:

  • Assault Rifles: Get 250 Operator Kills with an Assault Rifle
  • Battle Rifles: Get 40 Operator Kills while Prone with a Battle Rifle
  • Marksman Rifles: Get 40 Operator Kills while using a Suppressed Marksman Rifle
  • Launchers: Get 75 Enemy Kills using Launchers
  • LMGs: Get 30 Operator Longshot Kills using an LMG
  • Melee: Get 30 Enemy kills using Melee weapons
  • Handguns: Get 50 Enemy Headshot Kills with a handgun
  • Shotguns: Get 3 Operator Kills without Dying 10 times using a Shotgun
  • SMGs: Get 100 Operator Headshot Kills with an SMG
  • Sniper Rifles: Get 50 Operator Headshot Kills with a Sniper Rifle

In addition to Weapon Camo Challenges, Season 05 Reloaded will also feature a brand-new Vehicle Camo Challenge.

Unlike the Weapon Camo Challenges, you can complete 6 of the 12 available challenges to unlock the Mastery Rewards, which are a new Weapon Blueprint, a Loading Screen and an Emblem.

However, if you want that camouflage on all 12 vehicle types, then rev up those engines and prepare for combat across DMZ, Battle Royale, and other Call of Duty: Warzone and Modern Warfare II modes.

Updated challenges include:

  • JLTV: Get 30 Enemy kills by running them over with the vehicle
  • Armored Truck (DMZ Only): Ram 5 enemy vehicles at high speed
  • ATV: Stay in the air while in the vehicle for 5 seconds
  • Heavy Tank: Get 20 Operator kills with either turret
  • Hatchback: Get 10 Operator kills while leaning out of the vehicle
  • Light Helo: Refuel your helicopter at 10 different gas stations
  • PWC: Visit 5 POIs while driving the vehicle
  • Armored Patrol Boat: Get 20 Enemy kills with the boat turret
  • Dirt Bike: Perform 20 air tricks with the Dirt Bike
  • MRAP: Get 30 Operator kills using the turrets on the MRAP 

WEAPONS

Pickaxe (Melee)

  • This heavy-duty Melee Weapon enables quiet and deadly operations behind enemy lines with viable damage and range.
    • Unlocked via Weapon Challenge in Battle Pass Limited Time Sector

9mm Daemon (Handgun)

  • This modern, tactical pistol chambered in 9mm is deadly from the hip and features best-in-class semi-automatic fire rate.
    • Unlocked via Weapon Challenge in Battle Pass Limited Time Sector

Lachmann Shroud (Submachine Gun)

  • This stealthy and lethal 9mm submachine gun features burst and semi-auto fire modes which allow for considerable mobility and stopping power out to the mid-range.
    • Unlocked via Weapon Challenge in Battle Pass Limited Time Sector 

» Handguns «  

  • FTAC Siege  
    • Increased close-mid distance damage range | MWII only 

» Submachine Guns «  

  • Lachmann Sub 
    • Adjusted stats on FT Mobile Stock to increase mobility 
  • PDSW 258  
    • Minor adjustment to ironsights to better align with bullet trajectory 
  • ISO 45 
    • Increased damage range | MWII only 
  • Lachmann Sub 
    • Reduced close distance damage range | MWII only 

» Assault Rifles «  

  • FR Avancer 
    • Increased damage range | MWII only 
    • Reduced hip spread 
  • Tempus Razorback  
    • Increased damage range | MWII only 
  • M16 
    • Increased close-mid distance damage range | MWII only 
  • Kastov 74u 
    • Reduced damage range | MWII only 
  • ISO Hemlock 
    • Reduced mid-far distance damage range | MWII only 

 

» Battle Rifles «  

  • TAQ-V 
    • Increased damage range | MWII only 
  • Cronen Squall 
    • Increased damage range | MWII only 
  • SO-14 
    • Increased damage range | MWII only 
  • Lachman 762 
    • Increased damage range | MWII only 

 

» Shotguns «  

  • Lockwood 300 
    • Reduced mid distance damage range | MWII only 
    • Slugs and HE slugs attachments:
      • Increased damage range | MWII only 
      • Increased long range damage amount | MWII only 
  • Bryson 890 
    • Slightly reduced damage range | MWII only 
    • Slugs and HE slugs attachments:
      • Increased damage range | MWII only 
  • Bryson 800 
    • Slightly reduced mid-distance damage range | MWII only
    • Slugs and HE slugs:
      • Increased damage range | MWII only 
      • Increased long range damage amount | MWII only 

 

» Marksman Rifles «  

  • SA-B 50 
    • Increased ADS speed 
    • Increased ADS movement speed 
    • Increased damage range | MWII only 
  • Lockwood MK2 
    • Increased ADS speed 
    • Increased ADS movement speed 
  • SP-R 208 
    • Increased long-distance damage range | MWII only 
  • EBR 14 
    • Reduced damage range | MWII only 

» Light Machine Guns «  

  • HCR 56 
    • Increased mid distance damage range | MWII only 
  • Rapp H 
    • Increased mid distance damage range | MWII only  

» Sniper Rifles «  

  • Carrack .300  
    • Increased close range damage | MWII only 
    • Increased upper arm location damage | MWII only 
    • Increased long distance damage range | MWII only 
    • Increased ADS to hip transition speed 
    • Increased hip movement speed 
    • Increased sprint speed 
  • FJX Imperium 
    • Increased ADS speed 
    • Increased ADS movement speed 
    • Small reduction to hip spread 
  • Signal 50 
    • Reduced close distance damage range | MWII only 
  • SP-X 80 
    • Reduced damage range | MWII only 

AUDIO

  • In Season 05 Reloaded, we’ve introduced the same occlusion system that Core 6v6 Maps use for all Warzone Maps. Players should notice improved occlusion performance in those Maps.  

SOCIAL

“Play Again” in Multiplayer

  • After each match, all Players – or, specifically, solo Players and designated Party Leaders – on the same team can opt to stick together for the next match.

Friend Recommender

  • Built for those looking to find new squadmates, Friend Recommender works in two ways:
    • Suggesting Friends of Friends, a helpful feature for the whole squad to get connected with one another.
    • A new, dynamic system that suggests new friends to play with.

GLOBAL BUG FIXES

  • Players are no longer able to activate killstreaks from driver or turret position of certain vehicles
  • Fixed an issue where meleeing with a Throwing Knife equipped could down fully armored players in one hit 
  • Fixed an issue that could cause Players to spawn in without a weapon equipped 
  • Fixed an issue where GS Magna platinum challenges were not contributing to the polyatomic unlock progress
  • Fixed an issue where Bipods were floating when mounted 
  • Fixed an issue where Players were prompted to Rejoin a match after being eliminated and disconnecting
  • Fixed an issue where focused sniper kills wouldn’t track under some conditions
  • Fixed an issue where the Platinum Challenge for the GS Magna would not count towards the Polyatomic Challenges unlock requirement
  • Fixed an issue where the Platinum Challenge camo category does not track the completion of the Gold Camo Challenge for the Crossbow
  • Fixed an issue where incendiary ammunition does not unlock by leveling the Cronen Squall to Level 19 
  • Fixed an issue where the Firing Range is not accessible through the Gunsmith menu when the Player is in a Raid or Private Match  
  • Fixed an issue where the challenge for the Akimbo FTAC Siege attachment does not show progress 
  • Fixed an issue where the Soul Sever death effect would not occur when equipped to the ISO Hemlock
  • Fixed an issue where ascenders were sometimes missing sounds
  • Fixed an issue where bullet sounds weren’t playing on water impacts
  • Fixed an issue where hostage pickup sounds were sometimes doubled

MULTIPLAYER

MAPS

DRC — Zone 1 (Core 6v6)

  • The Visitor Center adjacent to Building 21 will now welcome all kinds of combat. Focused on fast-paced combat and designed with several shortcuts and flanking routes, DRC — Zone 1 is built for frenetic action.
     

PLAYLIST

Gunfight Snipers

  • Leave the Secondaries, Lethals, and Tacticals at home — Gunfight Snipers is for the sharpshooting duos who believe themselves to be masters of Sniper and Marksman Rifles.

4v4 Faceoff

  • Expanded by one Player per team, 4v4 Faceoff is for those seeking the fast-action gameplay of small-team cage matches, the ultimate compliment to Gunfight is back! Use your own Loadouts, forget Killstreaks, and play modes like Team Deathmatch and Kill Confirmed on all the Modern Warfare II Gunfight maps.

BUG FIXES

  • Fixed an issue in Bounty where the HVT objective icons would not clear properly if a Player disconnected while being the HVT
  • Fixed an issue in Knock Out where the announcer would state that the match timer had elapsed when there was still time on the clock
  • Fixed an issue in Prisoner Rescue where the hostage would be stuck T-posing if the carrier was killed in an invalid drop location
  • Fixed an issue where a placeholder was present after the Player was killed by APC cannon fire in Big Capture the Flag
  • Fixed an issue that allowed Field Upgrades and Killstreaks to be used on 2v2 Maps across all game modes
  • Fixed an issue that allow Field Upgrades to be used in Havoc Private Matches
  • Fixed various collision issues across a number of Multiplayer maps
  • Fixed a number of floating assets across a number of Multiplayer maps
  • Added miscellaneous audio fixes across a number of Multiplayer maps 

RANKED PLAY

Season 05 Reminders


Annie is a journalist interested in video games and tech news.

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