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Nvidia’s DLAA technology could be groundbreaking for RTX GPU users

Deep learning anti-aliasing is now live on Elder Scrolls Online, showing large improvements in textural quality over DLSS

Updated: Sep 28, 2021 5:36 pm
elder scrolls online

Over the past couple of months, the big news surrounding Nvidia – aside from the dreadful lack of GPU stock – has been its impressive DLSS technology (Deep learning super sampling). However, with the arrival of DLAA – a similar technology that helps to smooth out a game’s visuals – that could soon be about to change.

DLAA stands for deep learning anti-aliasing and utilizes similar deep learning tech as DLSS, only to provide gamers with a greater graphical experience. The technology behind DLAA helps to improve the smoothness of the game’s graphics, boosting textural detail across 1080p, 1440p, and 4K screen resolutions.

How does DLAA work?

Let’s start with the former. DLSS has been around for some months now, offering up a boost in framerate performance by rendering a 1080p game and upscaling it to 1440p or 4K. This upscaling technology helps to increase performance by up to two times, allowing budget-tailored individuals to play more demanding titles.

DLAA works in a similar manner, utilizing similar machine learning but with the sole aim to increase the smoothness of your game’s graphics. However, unlike DLSS, which upscales a 1080p frame, DLAA works on a native resolution image – whilst maintaining a limited drop in frames.

The new technology is currently in the testing stages and can be trialed in Elder Scrolls Online – a 7-year-old title. Alex Tardiff, lead graphics programmer for ZeniMax Online Studios, said this about the game’s new feature, “It’s not something every game would need, but for ESO it just made sense,“.

DLAA vs DLSS vs TAA Benchmark

Check out one of the DLAA benchmark videos below:

Looking at some of the benchmarks provided by numerous sources, it’s clear to see the advantages that DLAA offers to gamers. Taking a look at side-by-side comparisons between DLSS, DLAA, and TAA, you can clearly see the graphical improvements of DLAA over DLSS. Detail in brickwork, tree leaves, and distant objects looks much more refined when using DLAA.

The only real drawback at this early stage is, only users of RTX 2000 or 3000 series GPUs will be able to utilize the new DLAA feature.

We’ll be running our own benchmarks on Nvidia’s new graphics feature in the coming days, so stay tuned for any potential updates. Furthermore, we’ll be looking to update this article once new games become available!

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