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Valorant 4.0 Disruption Episode 4 Act 1 patch notes are here

A new Battle Pass, Agent and more revealed in the latest Valorant 4.0 Disruption update

Updated: Jan 12, 2022 11:59 am
Valorant 4.0 Disruption Episode 4 Act 1 patch notes are here

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The latest Valorant Episode, Disruption, was finally rolled out on January 11th, 2022, bringing with it new Agent Neon, map changes, weapon updates and more. Let’s get into the Valorant 4.0 patch notes.

Valorant Episode 4.0 patch notes — New Agent Neon

New Valorant Agent Neon is a bright spark with a big personality. Check out everything we know about Neon and her abilities in our original reveal article. What’s more, you can take a peek at how she settled into her new home in her official introductory video below.

Valorant Episode 4.0 patch notes — Weapon changes

Melee weapon buff

With the devs feeling as though melee was “too tricky to aim with,” both right and left melee attacks have been updated in 4.0.

  • Right click hitboxes are 1.5x larger and left click hitboxes are larger and have longer range than right click
  • Targets closer to the center of knife attacks get hit first to aid precision

The Spectre gets nerfed

Valorant 4.0 update patch notes weapon changes

The Spectre has been nerfed to bring it more in line with other weapons, since it was viewed to be a little too powerful in both long-range and close-range battle.

  • Firing error occurs earlier
    • i.e. Instead of errors occurring at bullet firing order 4, 7, and 10, they would happen instead at bullets 3, 6, and 8
  • Vertical and horizontal recoil multipliers when running, jumping or on ascender have increased from 1.25 to 1.5
  • Protected bullet count from yaw (horizontal) switching while spraying has been decreased from 8 to 5 bullets
  • Time to switch yaw lowered from 0.24 seconds to 0.18 seconds
    • While spraying, the time until you can switch horizontal movement again is lower, so can happen more often

The Bulldog gets some help

  • Hip fire rate has been increased from 9.5 to 10
  • Gun Recovery Time on burst fire improved from 0.4 to 0.35, which should improve burst fire efficiency

Valorant Episode 4.0 patch notes — Map changes

A couple of small changes have been made to Bind, but the biggest overhaul has taken place in Breeze, where a number of areas have been adjusted to better balance the attacker/defender dynamic.

Bind

  • Cover at short A has been changed to make the area easier for attackers to approach
  • A new bench has been added

Breeze

valorant 4.0 update patch notes map changes
  • The width of A Main has been increased, giving defenders more choices of how to play
  • A stack of two crates has been added to the cave for additional cover
  • Cover has been increased at A Site and the pool has been made larger
  • The curved wall in mid has been pulled forward, removing the extra pocket
  • A stack of crates has been added to B Site Wall, and cover has been added to the pillar
  • The door on A cannot be reactivated until it has fully opened or closed

While this is just the top line of a long list of changes in Valorant 4.0, you can check out the exhaustive list at playvalorant.com.


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