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World of Warcraft hotfix patch notes August 10

Updated: Aug 13, 2023 3:37 pm
World of Warcraft hotfix patch notes August 10

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The latest update for World of Warcraft is here. There were quite a few issues plaguing Dragonflight, Wrath of the Lich King Classic, Burning Crusade Classic, and WoW Classic, so the developers released a hotfix to patch everything on August 10. Here are the full patch notes.

If you’re interested in reading more about World of Warcraft, find out how to get incredible wealth in the game, the best skinning specs, and a key change Blizzard made to the game.

World of Warcraft August 10 hotfix patch notes

Below are the full patch notes from Blizzard:

Classes

  • Druid
    • Restoration
      • Fixed an issue that caused Lifebloom to be castable in Moonkin Form when talented into Undergrowth.
      • Fixed an issue that caused multiple stacks of Clearcasting to be consumed at once when talented into the Rampant Growth and Undergrowth and when talented into the Rampant Growth and Power of the Archdruid.
  • Mage
    • Frost
      • Fixed an issue that caused Ice Floes to be consumed by Flurry and Frost Bomb’s detonation.
  • Monk
    • Mistweaver
      • Fixed an issue that caused the Burst of Life talent to not function.
  • Paladin
    • Holy
      • Fixed an issue that caused Light of Dawn to consume both Divine Purpose and Shining Righteousness if active at the same time.

Dungeons and Raids

  • Brackenhide Hollow
    • Fixed an issue where Wilted Oak’s Stomp ability could stun pets.
  • Grimrail Depot
    • Nitrogg Thundertower
      • Fixed an issue where Blackrock Mortar could do excessive damage.
  • Neltharus
    • Chargath
      • Fixed an issue that would cause Chargath’s Dragon Strike to fail.
      • Chargath will no longer cast Fiery Focus if exceptionally fast players Fetter him before he would begin casting the ability.
  • Uldaman: Legacy of Tyr
    • Emberon
      • Fixed an issue where Emberon’s abilities were immediately available to cast after Purging Flames, rather than having an initial cooldown time.
  • Mythic+
    • Fixed an issue where Priests in Spirit of Redemption form when a Mythic+ dungeon is completed would not be eligible to trade their Keystone, even if they met all other eligibility requirements.

Player versus Player

  • Mage
    • Arcane
      • Fixed an issue that caused Touch of the Magi to not benefit from the damage dealt by Ring of Fire.
  • Priest
    • Shadow
      • Fixed an issue causing this week’s Shadow Word: Pain damage adjustment to apply to PvP combat.

Wrath of the Lich King Classic

  • Shaman
    • Fixed an issue where Greater Fire Elemental was not casting Fire Nova on targets of a certain size.

August 7, 2023

Classes [With Weekly Maintenance]

  • Except where noted, all changes will be offset so that they do not apply to PvP.
  • Death Knight
    • Unholy
      • Epidemic damage increased by 8%.
      • Bursting Sores damage increased by 12%.
  • Druid
    • Guardian
      • Thrash damage reduced by 8%. This change will also affect PvP combat.
      • Raze damage reduced by 8%. This change will also affect PvP combat.
  • Evoker
    • Augmentation
      • Developers’ notes: Augmentation Evoker is adding a significant amount of damage to their party while also providing strong utility and survivability. For this week, we’d like to reduce some of the damage contributions from their buffs to help bring them more in line with other classes.
      • Breath of Eons accumulates 10% of damage done by allies with your Ebon Might (was 15%).
      • Fate Mirror’s chance to proc has been reduced to 10% (was 15%).
  • Hunter
    • Marksmanship
      • Multi-Shot damage increased 8%.
      • Explosive Shot damage increased 10%.
      • Trick Shots increases the damage of your next Aimed Shot or Rapid Fire by 70% (was 65%).
  • Mage
    • Fire
      • Flamestrike damage decreased by 10%.
      • Flame Patch damage decreased by 10%.
      • Conflagration damage decreased by 10%.
      • Meteor damage decreased by 10%.
      • Phoenix Flames damage decreased by 10%.
      • Living Bomb damage decreased by 10%.
    • Frost
      • Comet Storm damage decreased by 6%.
      • Blizzard damage decreased by 8%.
      • Frozen Orb damage decreased by 8%.
  • Paladin
    • Holy
      • All healing reduced by 5%.
      • Light’s Protection now reduces damage taken by 10% (was 16%).
      • Overflowing Light now creates an absorb shield for 30% of Glimmer of Light’s overhealing (was 50%).
      • Tyr’s Deliverance now increases healing taken from Holy Light, Flash of Light, and Holy Shock by 15% (was 25%).
      • Blessing of Summer now causes attacks to deal 25% additional damage as Holy (was 30%).
      • Fading Light now creates an absorb shield for 3% of the healing or damage done from Holy Power generators (was 10%).
      • Righteous Judgment now has a 30% chance to activate Consecration (was 50%). This change will also affect PvP combat.
      • Consecration damage reduced by 25%. This change will also affect PvP combat.
    • Retribution
      • Divine Storm damage increased by 8%.
      • Wake of Ashes damage increased 10%.
      • Consecration damage increased 12%.
  • Priest
    • Vampiric Embrace now heals a nearby ally for 40% of any single-target Shadow spell damage dealt (was 50%). This change will also affect PvP combat.
    • San’layn now reduces the cooldown of Vampiric Embrace by 30 seconds (was 45 seconds). This change will also affect PvP combat.
    • Discipline
      • Developers’ notes: Discipline Priest is not performing as well as we’d like, so for this week we’re increasing their Atonement healing. In a future patch, we are working on redesigning some of their talent options and making tuning adjustments there as well.
      • Atonement heals for 40% of damage done (was 36%). This change will also affect PvP combat.
    • Holy
      • Rhapsody now stacks every 1 second (was 2 seconds) and causes Holy Nova to deal 20% increased damage per stack (was 10%). This change will also affect PvP combat.
      • Rhapsody now highlights Holy Nova while at 20 stacks. This change will also affect PvP combat.
    • Shadow
      • Vampiric Touch damage reduced by 20%.
      • Shadow Word: Pain damage reduced by 15%.
      • Shadowy Apparition damage reduced by 15%.
      • Healing from Vampiric Embrace is no longer reduced by 20% in PvP combat.
  • Rogue
    • Outlaw
      • All ability damage increased by 5%. This change will also affect PvP combat.
      • Auto attack damage increased by 5%. This change will also affect PvP combat.
  • Warrior
    • Ravager damage increased 8%.
    • Thunderous Roar damage increased 8%.
    • Fury
      • Improved Whirlwind increases your next single target abilities by 55% (was 50%).

Dragonriding

  • Fixed an issue where the Renewed Proto-Drake first granted to new accounts learning dragonriding didn’t appear to be usable after learning.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • The Forgotten Experiments
      • Fixed an issue causing the periodic damage of Unstable Essence to not apply correctly.
  • Neltharus
    • Fixed an issue where Burning Chains could sometimes fail to damage enemies.
    • Fixed an issue where a single Burning Chain could sometimes damage enemies multiple times.
    • Magmatusk
      • Fixed an issue where Magmatusk could sometimes turn unexpectedly while casting Lava Spray.

Items

  • Fixed an issue where the Prophetic Stonescale was preventing death from any amount of lethal damage taken. It now only prevents death from damage less than or equal to the highest amount it can restore.
  • The drop rate of catch-up Splintered Sparks of Shadowflame has been greatly increased for PvP content.
  • Fixed an issue that caused catch-up Splintered Sparks of Shadowflame to not drop as often as intended from certain Rated PvP activities.

August 3, 2023

Classes

  • Death Knight
    • Death Knights’ Dark Simulacrum will no longer affect or be consumed by Evokers’ empower spells.
  • Evoker
    • Preservation
      • Fixed an issue where Flow State would not increase the cooldown recovery rate of Emerald Communion.

Dungeons and Raids

  • Fixed a bug that caused Castle Nathria to be offered in Raid Finder at level 70.

Pet Battles

  • Fixed an issue preventing players of the same faction from starting Pet Battle Duels.

Player versus Player

  • Death Knight
    • Fixed an issue that allowed Dark Simulacrum (PvP Talent) to be consumed by Evoker’s empower spells.

Trading Post

  • Fixed a bug that caused some frozen items to not be properly displayed as frozen.

User Interface and Accessibility

  • Fixed an issue that removed favorited Crafting Order recipes when logging out.

JULY 31, 2023

Events

  • Time Rifts
    • The Ragged Mantid Sword now has a chance to drop from any Klaxxi during a Time Rift event, rather than specifically blade wielding Klaxxi.

Items and Rewards

  • Fixed an issue preventing collectibles from being dropped by the Temporal Investi-gator.

Player versus Player [With Weekly Maintenance]

  • Death Knight
    • Frost
      • Fixed an issue that caused Pillar of Frost’s stacking Strength to not be properly reduced in PvP combat.
      • Frost Strike damage is now increased by 67% in PvP combat (was 45%).
      • Obliterate damage is now increased by 20% in PvP combat (was 15%).
      • Obliterate damage is now increased by 75% when Killing Machine is not active in PvP combat (was 60%).
    • Unholy
      • Developers’ notes: We have been monitoring our changes to Unholy this season and feel the damage they bring is slightly higher than our intent. The primary adjustment here is through Festermight which can cause high variance in burst at high stacks. This is consistent with our original goal of reducing burst and focusing the spec on sustained DPS in PvP.
      • Festermight is now 50% effective in PvP combat.
      • Festering Wound damage is now increased by 230% in PvP combat (was 250%).
    • Druid
      • Fixed a bug that made it possible to parry, block, or dodged Incapacitating Roar.
      • Restoration
        • Fixed an issue that caused Reactive Resin to not Silence targets when multiple heal over time effects were purged at once.
    • Monk
      • Windwalker
        • Rising Sun Kick damage reduced by 9% in PvP combat.
    • Warrior
      • Fury
        • Rampage deals 30% increased damage in PvP combat (was 15%).

Wrath of the Lich King Classic

  • Fixed a bug allowing Divine Shield, Divine Protection, Hand of Protection, or Lay on Hands to be cast while Avenging Wrath was still active.

Be sure to update your game as you do not want to miss all the content and bug fixes dropped by Blizzard.


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