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Difference in Movable & Immovable objects in Zelda?

Updated: May 12, 2023 3:33 pm
Difference in Movable & Immovable objects in Zelda?

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As the Zelda universe expands so do the various ways you can make the game your own and play in your own creative way. One of the big attributes that add to this is being able to use moveable objects to stack, build, and traverse your way through the challenges laid before you by easily being able to tell the difference between immovable and movable objects.

What’s the difference between movable and immovable objects in Zelda: Tears of the Kingdom?

Some objects in Zelda games were designed to be moved and adapted using Link’s various abilities for gameplay but some objects were not meant to be moved and were just for design and immersion.

In The Legend of Zelda: Tears of the Kingdom the game designers have made this significantly more clear by adding a visual difference to immovable objects. Originally in Breath of the Wild, there was no design difference between the objects Link could move and the immovable ones.

According to the Sheikah Slate in Breath of the Wild, we can use the Magnesis Rune to manipulate metallic objects using magnetism. In-game, it tells us that Link can:

“Grab on to metallic objects using the magnetic energy that pours forth from the Magnesis rune. Objects held in the magnetic snare can be lifted up and moved freely.”

Sheikah Slate – The Legend of Zelda: Breath of the Wild

Is there a difference between Movable and Immovable objects in The Legend of Zelda: Tears of the Kingdom?


Yes, the game designers have added a unique visual difference between movable and immovable objects. Immovable objects will now be covered with fabric and tied down with ropes. We found out through an interview with Nintendo with one of the game designers Hidemaro Fujibayashi how this works:

The Legend of zelda tears of the kingdom movable immovable
Image via Nintendo (created during development)

“[…] once we define how we want players to play the game, it ends up becoming more and more linear. We once had a place with stacks of crates that couldn’t be moved, but we decided to make them movable because we knew our players would definitely be disappointed if they couldn’t move them. Since then, for any objects we don’t want players to move, our designers have put ropes around them or covered them with a cloth to symbolize that they can’t be moved. A lot of attention has been given to details like these “

– Fujibayashi, Nintendo Online

During the same interview, Takuhiro Dohta mentions they have also lidded every unbreakable jar, meaning our days of running around Hyrule and smashing all the different things we could see are coming to a close. There will be so much more to discover in this addition to the Zelda franchise and including this differentiation between movable and immovable objects will be a big help for players so check all these things out before you dig your teeth into this vast game.


Rebecca Barrett is a writer for WePC. She has always had an interest in fantasy and gaming which translates into her passion for writing and PC building.

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