Monday Mods: Morrowind Rebirth 5.2 Update

morrowind

One of the most popular mods in the Elder Scrolls world just recently received a huge update. The Morrowind Rebirth mod was updated to version 5.2 and with it comes a total overhaul and plenty of exciting changes.

The creator of the mod, trancemaster_1988 said: “With v 5.2 comes a plethora of changes, mainly aimed at refining various areas of the mod. This includes fixing a ton of bugs, fixing balance issues and plenty of cool additions.”

This is the fourth update since version 5.0 of Rebirth, which was launched in November. This makes Rebirth perhaps the best-supported Elder Scrolls mod out there.

What’s New With the Morrowind Rebirth Mod?

Morrowind Rebirth’s latest version manages to significantly change the game’s visuals and gameplay for a new and improved experience.

The areas of Gnisis and Seyda Neen have had the most attention here. Gnisis has had a visual overhaul and while it doesn’t change a lot about the content of the mining town, it looks a whole lot better. Seyda Neen has had a big material overhaul and has become more of a fishing village and port. A coast guard headquarters and barracks for the Imperial Legionaries have been added to the town so that’ll be interesting to explore again in your next Morrowind session.

On top of all this, you’ll also see the following new content added to the mod:

Magic armor:

  • Velothian Tower Shield
  • Velothi's Tower Shield

New Artifacts/Uniques:

  • St. Meris Shield of Serenity

New Ingredient:

  • White Guar Hide

Visual Updates and Bug Fixes

Besides all these changes, the mod has updated plenty of visuals, textures and meshes, fixed a huge number of bugs and made changes to the Rebirth-exclusive content.

Some of the bug fixes include:

  • Fixed an issue where Ri'Shajirr was replaced by a custom NPC with the same name but with a different ID.
  • An issue was fixed where several traders added by Morrowind Rebirth were set as the wrong trader class.
  • Fixed an issue where Trebonius would T-pose in OpenMW due to some issues with his robe
  • Fixed issues where the texture paths for the Draugr Berserker and Draugr Deathlord were wrong.

For the full and very long list of bug fixes, head over to the Mod DB page where you’ll see all the changes and tweaks as well.

Overall, it promises to be a vastly improved visual experience which is the perfect excuse for Elder Scrolls fans to dive back into the world. While it may be great for new players too, it’s the returning Morrowind fans who will appreciate these changes the most.

Have you played around with this new mod update yet? If so, we’d love to hear how you get on in the comments below.