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Baldur’s Gate 3 Community Update – A Dragonborn, a Half-Orc & a Monk Walk Into a Tavern

Updated: Aug 1, 2023 4:30 pm
Baldur’s Gate 3 Community Update – A Dragonborn, a Half-Orc & a Monk Walk Into a Tavern

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Baldur’s Gate 3 is keeping fans very excited for all the things it has in store for gamers this month, while there haven’t been many updates for those in early access, it is a sure thing that the game will most likely receive a patch within the first week of launch as a lot of games do. However, in the meantime, there has been a community update that has some interesting stuff in it.

While the list is pretty long, below is some of the notes that can be found on the community Steam web page.

Baldur’s Gate 3 Community Update

The full list of update notes can be read on the official Steam website.

New Level Cap: Unleash Your Full Potential At Level 12
While we originally planned for Level 10 to be the highest character level in the game, too many rad high-level spells would have been left just out of reach had we done so. Instead, Baldur’s Gate 3 players will be able to reach 

  • Level 12, unlocking 
  • Planar Allies, Otto’s Irresistible Dance, and 
  • Chain Lightning. 

Races

Play as a human if you want, but by no means do you have to! Baldur’s Gate 3 features 11 races, with 31 subraces. 

And we can now reveal Dragonborn and  Half-Orcs will round out our list of races that will be playable at launch.

Hailing from Toril’s distant sister-world of Abeir, Dragonborn are rare in the realms. And they’re hard to miss. Hulking in size next to any other humanoid creatures, they bear the unmistakable mark of their draconic heritage – with chromatic and metallic scales reminiscent of the majestic dragons from which they trace their lineage. 

A Dragonborn’s subrace determines their damage and resistance. For Silver Dragonborn that’s cold damage; for Red Dragonborn it’s fire. In Baldur’s Gate 3, there are 10 subraces to choose from: 

Black, Blue, Brass, Bronze, Copper, Gold, Green, Red, Silver and 

White, more subraces than any other race in the game. 

Your draconic ancestry also determines your breath weapon: a gift from ancestral Dragonborn, giving you the power to unleash an unholy burp of destructive energy from your very maw – Thanks grandpa! 

Tune into the 

Panel From Hell: Reveal Showcase on July 7th to see Dragonborn in action.

With a fierce physique and an underbite that would make a dentist cry, 

Half-Orcs are an intimidating addition. Generally more inclined to act before they think, these are creatures of intense emotion who are propelled by that inner fire. Sometimes it surfaces through acts of protection, loyalty, and selflessness. But often it appears in a rage that compels them into battle. Harnessing 

Savage Attacks, Half-Orcs do some of the highest weapon damage in the game – dealing extra damage crits using triple the dice.

Half-Orcs are also one of the most resilient races in the game. To quote from the prose of Chumbawumba: They get knocked down, but then get up again. Thanks to their key ability, 

Relentless Endurance, Half-Orcs are able to beat death once per long rest. This means instead of outright dying when your health is drained, you’ll drop to 1 HP.

A smaller addition to our lineup, but no less significant: Duergar are coming to Baldur’s Gate 3. The third Dwarf subrace will be playable at launch, adding a stoic and subterranean cousin to the dwarven family tree. We’ve also added a ton of reactivity around these characters, with over 200 new dialogue responses tailored to Duergar-kind.

New Classes and Subclasses

For every class we introduced in Early Access, we’ll be launching with at least one new subclass. That’s a total of 

46 subclasses, nearly half of them new, across all 

12 classes – including the 

new Monk class. 

Zen And The Art of Punching: Monk Class Revealed 

Monks are masters of manipulating the field of combat – pushing, pulling, and stunning enemies across the battleground using forceful Ki-powered punches. Their combat style is a balance between Fighter and Rogue, allowing them to traverse the map effortlessly – with 

Step of the Wind – and then strike out with powerful melee blows.


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