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Yugioh Master Duel Aromage Deck Guide

Who said Life Points weren't important?

Updated: Feb 4, 2022 11:10 am
Yugioh Master Duel Aromage Deck Guide

The Yugioh Master Duel meta is a diverse one currently. There’s a lot of emphasis on the most meta and hardcord decks, but then there’s also the rogue decks. The ones that you don’t see as often used as others. And a personal favourite of mine is the Aromage archetype. In this guide, I’ll walk you through an Aromage deck that’s served me well and is also just fun. It’s not the most meta, that being said, it could still take your opponent by surprise.

The type of card in a deck will be broken down into a few categories:

Searcher – This card lets you search your deck for another card.

Extender – This card will special summon itself or another card.

Starter – A card that will begin your combo.

Interrupter – A card that allows for interaction on your opponent’s turn, be this negate, destroy, or return a card to the hand.

Finisher – A card intended to finish up games by attacking.


The Deck

These will be all the Aroma cards you’ll need in the deck. Each of which has a different use in the deck, and while some decks revolve around their extra deck, Aromages have good support in both their main decks and their extra deck. Once you get the right combo going, you’ll be swarming your field faster than your opponent knows what to do about you. Furthermore, you shouldn’t worry too much about not having enough of one card in your deck, as this card (thanks to Blessed Wings) can recycle a lot of its content.

Aromage cards

Main deck

  • x3 Aromaseraphy Angelica (Extender/Interrupter): Angelica is your go-to tuner in this deck. Both of its effects are incredibly useful, being able to (quick effect) discard it, target another Aroma monster in your graveyard and gain LP equal to that monster’s ATK. Basically, if you’ve got a nice field of Aroma monsters on the field, Angelica can start a whole new chain of events. It’s an easy way to get it in the graveyard, where you can then special summon it and synchro away!
  • x3 Aromage Jasmine (Extender): The one and only SR Aroma monster in this deck, and unfortunately, you’ll need a set. Jasmine is a very useful monster to have on your field, granting a second normal summon and drawing 1 card each time you gain lifepoints. Jasmine has decent defence too, so slapping Jasmine down in the Link Jasmine’s zone means you’ve got some protection and basically an extra normal summon and draw per turn.
  • x2 Aromage Marjoram (Extender): Marjoram is one of the more powerful main deck Aromages. The main benefit? While your LP are higher, you take no battle damage from attacks involving your Plant Monsters. Ensuring your LP stay higher. But having a Marjoram in your hand is equally useful, as you can special summon it if another Plant Monster is destroyed by battle. And it’s LP gain effect? Banish a number of cards from your opponent’s deck equal to the number of Aroma monsters you control. This is also going to be your go-to card to combo with Angelica to synchro into Aromaseraphy Sweet Marjoram.
  • x2 Aromage Bergamot (Finisher): Here’s one of your tanks. Bergamot is an absolute tank of a monster, being able to gain 1,000 ATK each time it gains LP, you’ll be surprised how big this monster can actually get. So if you’re opponent’s summoned a non-targetable or destroyable monster, Bergamot is your best call. And the cherry on top? Piercing damage. Bergamot will also be your go-to to Synchro into Ancient Sacred Wyvern.
  • x1 Aromage Rosemary: Rosemary is a very situational card, it’s not the best effects but it can be useful. While your LP are higher, your opponent can’t activate monster effects during the damage phase. And when you gain LP, you can target 1 face-up monster on the field and change its battle position. Combo’ed with Bergamot, this could be useful to get over a big monster and still do damage. Rosemary is also going to be used if you ever want to synchro into Aromaseraphy Rosemary.
  • x1 Aromage Cananga (Interrupter): Like Rosemary, Cananga is very situational. It makes your opponents lose 500 ATK while your LP are higher. And once per turn, when you gain LP you can target a spell/trap your opponent controls and return it to the hand. It can be useful but there are better alternatives. You can leave Cananga out of this deck completely if you have a better alternative.
  • x1 Aromage Laurel: Laurel can be useful but it’s not the most important. It’s a free LP gain if it goes to the GV, and it can turn another monster into a Tuner. But other than that? Laurel’s not the most versatile. You can – like Cananga – leave this card out of your deck entirely.

Spells and Traps

x2 Aroma Gardening: One of your sources of LP gaining. When you normal or special summon an Aroma monster, you gain 1,000 LP. And for extra defence, if you’re LP are lower than your opponent, and they’ve declared an attack, you can special summon 1 Aroma monster from your deck.

x2 Aroma Garden: The Aroma field spell, Garden is also your consistent source of LP gain. Each turn – as long as you control an Aroma monster – you gain 500 LP. Also, your monsters gain 500 ATK and DEF until your opponent’s end phase. This will only boost Bergamot even more, tanking him up. If your defences have faltered though, this card will let you gain 1,000 LP if an Aroma monster is destroyed by battle or card effect and sent to the GY.

x2 Humid Winds (Searcher): A continuous spell that – if you pay 1,000 LP – you can add an Aroma monster from your deck to your hand. And if your LP are lower than your opponent’s, you can gain 500 LP. Initiating a chain of LP gaining effects.

x2 Dried Winds (Interrupter): If you gain LP: target a monster your opponent controls and destroy it. Simple, and highly effective. Then there’s the potential field wipe. You can pay LP – as long as you’re LP are higher – equal to the difference between you and your opponent. Then, destroy as many face-up monsters on your opponent’s field who’s combined ATK is less than or equal to the LP you paid. If you need to wipe the field and you’ve been hoarding LP, Dried Winds can save you.

x3 Blessed Winds: This is your most useful trap, it’s your combo initiator (providing a consisted source of LP gaining you can do on your opponent’s turn) and can recycle your graveyard nicely.

Plant Support

Here are the cards that might not be an Aroma one but will be just as useful for the deck.

Main deck

x3 Lonefire Blossom (Extender): One of the best cards in your deck. Lonefire Blossom is your combo starter, or extender or searcher, it can be anything you need it to be. Tribute it for any other card in your deck, no matter what you might need. Lonefire is so incredibly versatile, it will keep this deck running smoothly and can pull you out of a rough situation.

x2 Rose Fairy (Extender): Considering how many searches you get in this deck, having a ‘free summon’ just by searching for this card in your deck, means it’s easy to get some extra monsters on the field. Either to synchro or to simply swarm and blockade. I don’t want to add more than two Fairy, as it’s not the type of card you want to draw. So keeping it at 2 limits the chances of accidentally drawing it. But even if you do, Blessed Winds can put it right back in and give you LP in the process.

x1 Rose Girl (Extender): Another Tuner that can help get you your Level 5 or 6 Synchros. It’s got some Special Summoning effects which means getting it on the field is a whole lot easier than you’d expect. And it can recycle itself back to your hand.

x1 Predaplant Ophrys Scorpio (Starter / Extender): Here’s your easy Link summon. Using Scorpio to summon Cobra means you can just get yourself Aromaseraphy Jasmine as quickly as possible.

x1 Predaplant Darlingtonia Cobra: To accompany Scorpio.

x1 Cactus Bouncer: You’ve set up your field, you’ve got defence, you’ve got the big monsters. Now? Cactus Bouncer. Normal summon the bouncer and your opponent will be locked from Special summoning. Granted, you’ll also be locked out of it, but if you really need to get rid of the bouncer, you can search for a level 5 or higher monster and tribute summon it, using the Bouncer. Either way, it can be a good way to stall your opponent.

x1 Evilswarm Mandragora (Extender): An easy special summon if your opponent has more monsters than you. Simple, but effective.

x1 Chirubime, Princess of Autumn Leaves: If you put this card in your Aromaseraphy Jasmine’s zone, you’ve locked your opponent for some time. With Jasmine protecting cards from battle destruction, and Chirubime forcing it to attack this monster… And that’s not even including the extra protection you can get on the field. Get both Marjoram’s and it’s protected from destruction and you’ll take zero battle damage. This is the cherry on top of a combo and can protect you from damage and your other monsters being destroyed.

Spells and Traps

x2 Spell Absorption: Easy LP gain, if you’re going against someone who often uses spells. Or just to combo off your own spells, more LP resources.

x1 Cauldron of the Old Man: Either LP gain or inflict damage to your opponent. It’s a good way to make sure you’ve always got higher LP than your opponent.

Extra Deck

The Aromages have a pretty wide repertoire of Extra Deck support to choose from. Including the Aromaseraphy Monsters that are integral to the deck.

x2 Aromaseraphy Jasmine: Jasmine’s Link Monster is such a useful card for this deck. Considering just how easy it is to make, it’s effect that means it can basically swap out any plant it points at to another in your deck. As well as it’s protection effect (as long as your Life Points are above your opponent’s)

x2 Aromaseraphy Sweet Marjoram (Searcher): This card is your main form of protection. As while you LP are higher, your opponent cannot target your Plant monsters with card effects.

x1 Queen of Thorns: Getting yourself a Queen or Thorns on the first turn, before your opponent has even had their turn can give you the upper hand. Forcing them to expend LP and thus giving you the higher LP.

x1 Ancient Sacred Wyvern (Finisher): This is a personal favourite of mine to sneak into this deck. There’s nothing quite like seeing a monster on the field that has about 10,000 ATK if you’ve pulled all the right strings. Plus, Bergamot and Angelica can easily form this monster, and to top it off? If it does get destroyed and sent to the GY, just pay 1,000 LP and bring it back.

Additional cards

There’s some space for more generic support if you want. Whether it’s some generic spells or traps, there’s space for you to personalise this deck however you want!

The Price and the Packs

If you were to craft this deck, this is how much crafting points you’ll need. But if you want to know which Secret Pack to get for it, you’ll want to get the Blooming in Adversity pack to pull Aroma cards.

N-CP (12) : 360

R-CP (17) : 510

SR-CP (10) : 300

UR-CP (4) : 120

Are there any of the best decks you would like to learn how to play? Comment below and we will get started on breaking that deck down

Whilst that’s it for this, we’ve been covering a fair bit of Master Duel content, you can find it all here:

You can also read our official Yugioh Master Duel review here

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