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Diablo 4 Nerfs – Patch 1.1.0

Updated: Jul 20, 2023 5:51 pm
Diablo 4 Nerfs – Patch 1.1.0

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The latest update for Diablo IV is here, in preparation for the start of the first season. The Season of the Malignant brings plenty of content to the game, and a patch was needed to not only bring the content into the game but bring balance changes and updates.

The full patch, along with the patch notes, was released on July 18 for all players, and with the launch of the new patch comes the changes. New Legendary Aspects and new Unique Items were added and nerfs were added into the game for all classes for the start of Season One.

Need to know all the nerfs that happened in the patch update? Look no further. We’ve got all the nerfs that the patch introduced right here for your convenience.

Diablo 4 All Nerfs in Patch 1.1.0

These are all the nerfs to classes from the official patch notes of Diablo IV’s 1.1.0 update. All of these nerfs, along with bug fixes and changes took place as part of the 1.1 patch that went live on Tuesday, July 18 for all players.

Barbarian

Passives

  • Hamstring now only Slows Healthy enemies, and Slow amount increased from 10/20/30% to 20/40/60%.
  • Cut to the Bone Bleeding damage bonus to Vulnerable reduced from 6/12/18% to 5/10/15%.

Druid

Skills

  • Prime Grizzly Rage now grants Unstoppable for 6 seconds instead of while active.

Spirit Boon

  • Masochistic now also requires a Lucky Hit chance of 75%.

Necromancer

Passives

  • Evulsion bonus damage to Vulnerable reduced from 6/12/18% to 5/10/15%.

Aspects

  • Splintering Aspect Bone Shard damage bonus reduced from 50-100% to 30-60%.
  • Aspect of Grasping Veins Critical Strike Damage bonus reduced from 30-60% to 20-40%.

Rogue

Skills

  • Methodical Dash maximum Cooldown reduction increased from 3 to 4 seconds.
  • Enhanced Dark Shroud’s chance to not be consumed increased from 10% to 14%.
  • Supreme Death Trap Cooldown reduction increased from 10 to 12 seconds.

Passives

  • Siphoning Strikes now also requires a Lucky Hit chance of 75%.

Specialization

  • Preparation’s Ultimate Cooldown reduction increased from 4 to 5 seconds.

Sorcerer

Passives

  • Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
  • Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.

Legendary Aspects

  • Serpentine Aspect Hydra duration reduction reduced from 30-20% to 20-10%.
  • Glacial Aspect Ice Spikes bonus damage to Frozen reduced from 25% to 15%.

Items

  • Gloves of the Illuminator Fireball damage reduction reduced from 65-75% to 55%-65%.

What nerfs are in Patch 1.1.0 for Diablo 4?

Along with the nerfs to the five different classes in Diablo IV, the following changes were made to the Eternal Realm and Seasonal Realm in-game:

General

Aspects

  • Aspect of Disobedience maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%.
  • Aspect of Retribution bonus damage to Stunned reduced from 20-40% to 10-20%.
  • Exploiter’s Aspect bonus damage to Unstoppable reduced from 20-50% to 20-40%.

Items

  • Drop Rate Adjustments:
    • Removed a 20% chance to drop an extra equipment item from Elite monsters outside of Nightmare Dungeons and Helltide.

Item Affixes

  • Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game.
  • Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand.
  • Cooldown Reduction: Reduced by ~30%.
  • Imbuement Skill Cooldown Reduction: Reduced by ~30%.
  • Trap Skill Cooldown Reduction: Reduced by ~30%.
  • Critical Strike Damage: Reduced by ~17%.
  • Lightning Critical Strike Damage: Reduced by ~17%.
  • Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%.
  • Vulnerable Damage: Reduced by ~40%.
  • Critical Strike Damage (Inherent on Swords): Reduced by ~50%.
  • Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%.
  • Damage to Crowd Controlled Enemies: Decreased by ~30%.
  • Total Armor while in Werebear Form: Reduced by ~25%.
  • Total Armor while in Werewolf Form: Reduced by ~25%.
  • Damage Reduction from Close Enemies: Reduced by ~20%.
  • Damage Reduction from Distant Enemies: Reduced by ~20%.
  • Damage Reduction from Enemies that are Bleeding: Reduced by ~25%.
  • Damage Reduction from Enemies that are Burning: Reduced by ~25%.
  • Damage Reduction from Enemies that are Poisoned: Reduced by ~25%.
  • Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%.
  • Damage Reduction while Fortified: Reduced by ~25%.

World Tier

  • World Tier II has had the following bonuses added:
    • Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons.
    • World Tier III Example:
    • If the the player’s Level is below 55, the monster’s Level is 55.
    • If the player’s Level is 56-60, the monster’s Level is 55.
    • If the player’s Level is 61, the monster’s Level is 56.
    • If the player’s Level is 62, the monster’s Level is 57, etc. (from this point the monsters will always be -5 until World Tier III’s max monster Level of 70).
    • World Tier IV Example:
    • If the player’s Level is below 75, the monster’s Level is 75.
    • If the player’s Level is 76-80, the monster Level is 75.
    • If the player’s Level is 81, the monster’s Level is 76.
    • If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5).

While there were many skill upgrades in the classes, overall core skills and weapons are weaker due to damage reduction. The nerfs were said to be too severe, and many builds including the Bone Spear Necromancer and Penetrating Shot Rogue are now significantly weaker.

Fans also are not happy that the Aberrant Cinders cost for opening a Tortured Gift of Mysteries in the Helltides has been increased, saying it’s nearly impossible to open them now.

Higher-level gameplay has been made much slower, and although the Blizzard developers will be holding a Campfire Chat livestream on Friday, July 21 to address the concerns, some believe it’s too late. Blizzard has said in the developer’s note that these changes help players make a better sense of their power progression in the structured end-game activities, including adding bonus gold to activities on lower World Tiers, but higher World Tiers have been made more difficult.

It will take extreme amounts of damage to take down enemies, no matter what skill you cast.


Annie is a journalist interested in video games and tech news.

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