Diablo Immortal Necromancer build: Skeleton summon build
Fancy using skeletons as you main build? We have you covered in this Diablo Immortal Necromancer guide!
Diablo Immortal is now live, and players are getting the chance to jump into the latest version of the Diablo franchise. When you jump in, there are six classes, and the focus of this one is going to be on the Necromancer. Here is a Diablo Immortal build worth considering, especially if you like the idea of summoning the undead to help you in battle.
Read more: Diablo Immortal Tier List.
Diablo Immortal Necromancer Build: The core skills
The core behind this Diablo Immortal Necromancer build is using the several summon skills you have in your arsenal. You want to use
- Command Skeletons
- Command Goliath
- Summon Skeleton Mage
Summon Skeletons is the one you get early on, allowing you to get several skeleton minions and champions to fight for you (if you build the champion method and upgrade the skill). Later on, you get the Goliath and Mage. The Goliath is your meaty tank, which can jump in, CC and take a beating for you and your skeleton crew. Meanwhile, the Skeleton mages are powerful mages with even more champions to aid you in battle.
The fourth skill is a bit optional, depending on what legendary items you have while levelling. An ideal fourth skill is the Dark Curse skill, but only when paired with the Guided by Maggots leg slot legendary, which removes the curse from the spell, but empowers your minions into a fancy, gaining increased attack and movement speed. If you don’t have that legendary, we recommend using Corpse Explosion for added AOE destruction (especially while levelling), or something more defensive like Bone Armor, as that protects you and your allies.
Your Primary attack is also Soulfire, which is a single target spell with splash damage, which makes it useful for both single target and group content. Get your minions to group them up and you should easily cleave the enemies down. The ultimate version of this is also incredibly strong, with heat-seeking laughing skulls that do AOE splash damage.
Read more: Best Diablo Immortal classes.
Diablo Immortal Necromancer Levelling Build
Before you can get access to your core build, you must first grind the levelling experience to get more skills. You will start off with Command Skeletons at level one, along with Grim Scythe, which generates a corpse for you. You then get Corse explosion at level three for a basic rotation, which you get right at the end of the very first part of the tutorial.
Core Skills unlock as follows:
- Command Skeletons – Level 1
- Skeleton Mage – Level 20
- Dark Curse – Level 44
- Command Golem – Level 50
As you can see, the core build isn’t done until the very late part of your levelling. You’re going to bed some filler skills in between those points.
We recommend taking Wraith Form at 15 over Bone Spikes, as it adds extra movement speed and grants invulnerability for two seconds, making it a decent defensive skill. It also speeds up your levelling as you can move slightly quicker when using it to travel between points A – B.
You get Skeleton Mage at level 20, which is a core skill. You can remove either Wraith Form or the Scythe, as you can use the corpses of your enemies rather than generating additional corpses from the Scythe.
At level 41 you get Bone Armor. If you feel like you’re taking a beating, feel free to use this over a non-core skill if you want some added defensiveness.
At level 44, you get Dark Curse. However, we do not recommend using it until you get to your legendary, Guided by Maggots. Feel free to mess around with it while leveling as you may like the darkness curse on it.
Finally, at level 50, you get Command Golem. Command Golem is your meaty tank that can also jump in and Cc enemies with the command spell. Use this as your engagement tool or peeling tool in case your character gets focused. With this unlock, you now have your main core skills.
Recommended Diablo Immortal Necromancer legendary items
|Crown of Gilded Leash||Head||Command Skeletons now raises a single skeleton captain that can whirlwind a location.|
Awakened – Command Skeletons damage increased by 10%
|Ziroco||Shoulders||Skeleton Mage damage increased by 10%|
Awakened – Skeleton Mage life increased by 10%
|Guided by Maggots||Legs||Dark Curse no longer reduces enemy vision, but your summons gain increased attack and movement speed near the cursed target.|
Awakened – Dark Curse Cooldown decreased by 10%
|Pierce Hammer||Main Hand||Command Skeletons damage increased by 10%|
Awakened – Command Skeleton life increased by 10%
|Beacon of the Led or Baleful Trinity||Off-Hand||Beacon of the Led – Defensive option|
Command Golem damage increased by 10%
Awakened – Golem life increased by 10%
Baleful Trinity – Offensive option
Soulfire now bounces to an additional target, but deals 30% less damage to the subsequent targets. The awakened effect increases damae by 10%.
The interesting part of this build is that many legendaries scale with either your golem, skeletons, or mages. This build focuses primarily on skeleton buffs, alongside the occasional mage and golem buff. However, you can further empower your mages if you wish, and even turn the golem from a tank (as it is with this build) to against DPS threat. Feel free to mess around and explore with your build if you wish and find which summon focus you prefer.
When you get to the end game, you absolutely need Guided by Maggots to make the Dark Curse spell work with your build. This empowers your summons to do quicker attacks, increasing their DPS. Every legendary we take in the above table empowers your minions to deal more damage, so the extra attack speed and the damage increase rounds out the build exceptionally well.
Other optional legendaries are Baleful Trinity – a Soulfire primary spell legendary, which is great and arguably better for consistent damage outside of your skills. You can use this instead of the Beacon of the Led if you find you would rather have the extra cleave damage rather than the sustain from your golem tanking. This may be the go-to choice for those who rather see things die quicker, and not have to worry about needing that extra HP.
It is also worth mentioning there is no appropriate chest legendary for the summon build. Most of the chest legendaries are themed around the bone skills, which doesn’t apply to your build.
Necromancer Paragon Points
Paragon is an end game specialization tree that allows you to invest points into passives. There are several trees, but the most you want to invest in are Vanquisher and Survivor. Vanquisher is an ideal one as it increases your damage. Some of the traits benefit your primary fire, and as a Necromancer, that is a huge buff to your single and AOE damage thanks to the strengths of Soulfire. On the other hand, survivor increases your defence and life, which is decent as the Necromancer is a squishy character, and the space artist perk allows some much-needed speed, as the Necromancer is the slowest class in the game.
Strengths and Weaknesses
In summary, the strengths and weaknesses of this build are:
- Stong levelling
- Strong solo play
- Works with group content
- Take on lots of end game PvE content with ease
- Legendary reliant
- Reliance on Skeletons doesn’t make it great for PvP scenarios (if you play that content)
- Very few party synergy buffs if you play in a group.
- Slow and squishy outside of skeletons
This concludes this Diablo Immortal Necroamcner build. For more content, why not check out our Diablo Immortal hub as we make more guides and content, such as other classes?
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