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Spellshot Chaos 50 Build – Tiny Tina’s Wonderlands

Who needs guns, right?

Updated: Sep 2, 2022 2:21 pm
Spellshot Chaos 50 Build – Tiny Tina’s Wonderlands

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In this article, we will showcase a Spellshot Chaos 50 build that melts enemies without using any guns.

We’ll go over skills, hero points, and what subclass to choose to maximize your damage output.

If you want to destroy your enemies using mainly spells, look no further.

READ NOW: Best Spellshot starting build – Tiny Tina’s Wonderlands Guide

Spellshot Chaos 50 Build in Wonderlands

spellshot Chaos 50 Build
Image via Gearbox Software

This build is an end-game build so farming for some items is required.

Most of the items can be obtained from chaos bunnies at the end of chaos chamber runs. Dedicated loot sources will be listed below.

Choosing Your Subclass

This build is focused mainly on using Spells, specifically Frost spells. There are not many skills that benefit Frost in general, but these tend to be the most reliable spells.

For our subclass, we chose Blightcaller, because it’s a new class, but also it adds some survivability and damage from having a Ward.

Skill Points – Spellshot Chaos 50 Build

Here you’ll find all the skills for this Spellshot Chaos 50 build. It’s a Spellshot/Blightcaller combination.

Action Skill – Ambi-Hextrous

Spellshot Chaos 50 Build
Image via Lootlemon

The Spellshot may equip a spell into the Action Skill slot. Whenever the Spellshot presses the Action Skill Button, they cast that spell.

Tier I Skills

  • Spell Sniper – increases your spell critical chance (5 points)
  • Magic Bullets – portion of spell damage gets converted into gun damage (3 points)
  • Prestidigitation – increased reload speed (5 points)
  • Wraithmail – killing an enemy restores a percentage of your Ward (3 points)

Skills From Tier II

  • Font of Mana – spell and action skill cooldown rates increased (5 points)
  • Mage Armor – gaining a stack of spellweaving restores ward (1 point)
  • Flawless Edge – you gain more damage the more ward you have (5 points)

Tier III Skill

  • Bog Down – a chance to create a water nova while applying poison damage. The nova soaks all enemies. Soaked enemies take increased damage (1 point)

Skills From Tier IV

  • Imbued Weapon – additional elemental damage on guns (5 points)
  • High Thread Count – three more spellweaving stacks (1 point)

Tier V Skills

  • Double Knot – spell critical hit damage (3 points)
  • One Slot, One Kill – gaining a stack of spellweaving increases gun damage (1 point)

Capstone – Tier VI Skill

Sever the Thread (1 point)

Gun Critical Hits have a chance to instantly reset all Spell Cooldowns. This skill has a short cooldown.

Alternative Skills

You can redistribute some points in other skills, with a focus on Frost weapons and Spells. You can also take out four points from Prestidigitation and spend them elsewhere.

Hero Points – Spellshot Chaos 50 Build

spellshot Chaos 50 Build wonderlands
Image via Gearbox Software

You can spend 49 Hero Points. Usually, you earn one Hero Point per level, but at some levels, you get more than one Hero Point.

At the beginning of the game make sure to choose Village Idiot as your background. It gives the biggest amount of raw points and allows you to get the highest value in Strength.

These points boost different attributes. You can choose from:

  • Strength – critical hit damage
  • Dexterity – critical hit chance
  • Intelligence – spell cooldown rate
  • Wisdom – status effect damage
  • Constitution – health and ward points
  • Attunement – action skill cooldown

In this Tiny Tina’s Wonderlands Chaos 50 build you want to focus on maxing out Strength and Attunement.

The rest of the points can be distributed into Dexterity for more damage or Constitution for more survivability.

READ NOW: Everything Wrong With Tiny Tina’s Wonderlands

Weapons and Gear for Spellshot Chaos 50 Build

spellshot Chaos 50 Build wonderlands 3
Image via Gearbox Software

Every item can drop from the Chamber Bunnies at the end of any Chaos Chamber Run, including the newly introduced Boss Runs.

Additionally, if you’ve already finished a mirror from a specific DLC, these items will be added to the loot pool of Chaos Chambers.

You can also farm DLC items directly from the Wheel of Fate near the DLC mirrors.

Guns

  • Liquid Cooling – great synergy with Frost damage increases – drops from Lissia in Crackmast Cove
  • Crossblade (Frost) – a great shotgun that can use Frost element effectively. Drops from Gloopathoth, a secret Chaos Chamber boss
  • Wizard’s Pipe (Frost) – an SMG that allows you to get some additional DPS if needed. Drops from Parasite in Tangledrift and is a World Drop
  • Fragment Rain – a Frost-only SMG that is very good at freezing enemies. Drops from the Chaos Chamber bosses and is a World Drop
  • Queen’s Cry – another Frost-only pistol with awesome synergies with Frost spells. Drops from The Maker, a secret Chaos Chamber boss

Melee Weapon

  • Frying Pan – more survivability, you won’t use melee in this build either way. World drop only

Armors

  • Amalgam – more passive bonuses
  • Miasmic Tail – killing an enemy increases your status effect chance, and passively increases status effect damage (perfect synergy)
  • Diamond Gauntlets – while standing still gain increased Crit Chance, Dark Magic Efficiency, and random elemental damage (roll with frost)
  • Warped Paradigm – get one with Ability Damage and Melee Damage are increased by 50% of your Spell Damage

The best roll for this armor is to have Spellshot/Blightcaller bonuses with increases in Spell Damage, All Damage Dealt, and Spell Critical Chance

Ideally for the skill bonuses go for +5 into Imbued Weapon. It can also roll with bonuses to Font of Mana and Worse Curse.

Amalgam Wonderlands
Image via Gearbox Software

Amulet

  • Theurge – casting spell reduces action skill cooldown, while action skill is on cooldown spell damage is increased
  • Harbinger – restores 50% of your Ward over 2 seconds after activating your action skill

Rings

  • Finger Ward – passive bonuses effectiveness is increased when your Ward is full

Ward

  • Mind Rune – when casting a spell spawn a Frost Rune under a nearby enemy, that deals damage after a short delay

Spells

Wonderlands Chaos Chamber Run
Image via Gearbox Software
  • Buffmeister – adds more damage to your gun (roll one with Zap! that boosts Spell Damage)
  • Boltlash – while channeling send out spectral frost arrows that deal spell damage
  • Frozen Orb – a frozen blizzard that slowly goes towards an enemy that deals Frost Damage
  • Arcane Bolt – simple three high-damage projectiles
  • Glacial Cascade – a surge of ice spikes towards the enemies
  • Rainbolt – when channeling you fire rainbow flares in the direction that explode on impact
  • Tidebreaker – sends forward a wave that knocks back enemies and deals splash damage, in addition, it applies the soaked effect which is a debuff to all enemies

In addition, you can just use any purple (epic) Ice Spike. They are pretty strong, even better than some legendary spells.

Enchantments – Spellshot Chaos 50 Build

Here’s a list of some of the best enchantments to roll on your pieces of gear. Remember that you can reroll enchantments at any point, but it’s not unlimited.

Guns

  • On Action Skill Start, increase Damage Dealt by 20% for 20 seconds
  • On Action Skill Start, increase Spell Damage by 40% for 10 seconds
  • While using Spell Cast increase Frost Damage by 30% for 5 seconds
  • On Spell Cast, increase Damage Dealt by 15% for 10 seconds

Melee Weapon

  • While using Spell Cast increase Frost Damage by 30% for 5 seconds
  • On Spell Cast, increase Damage Dealt by 15% for 10 seconds
  • On Spell Cast, increase Elemental Damage by 20% for 5 seconds

Spell

  • On Spell Cast, increase Damage Dealt by 15% for 10 seconds
  • On Spell Cast, increase Elemental Damage by 20% for 5 seconds
  • After getting a Spell Kill, Gain a 50% chance to shoot an additional projectile for a moderate duration

Ward

  • On Action Skill Start, gain a stack of Spellweaving and +20% Reload Speed for 5 seconds
  • On Spell Cast, increase Elemental Damage by 20% for 5 seconds
  • On Spell Cast, increase Damage Dealt by 15% for 10 seconds

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